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General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
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<blockquote data-quote="ColonelHardisson" data-source="post: 2286026" data-attributes="member: 363"><p>That's hyperbole. The concept is actually pretty cool.</p><p></p><p></p><p></p><p>I agree with this to an extent, minus the blanket generalization (there are a lot of bad PrC's, but that doesn't mean they're all bad) but the fault - if fault it is - lies in the implementation of the concept rather than the concept itself. </p><p></p><p></p><p></p><p></p><p>There is nothing wrong with an abundance of choices. However, that said, I've also made the argument that the judicious use of feats, skills, and multiclassing obviate many PrC's. </p><p></p><p></p><p></p><p>I feel PrC's are a good tool for a DM to personalize his campaign, but I also feel that about feats, monsters, etc. </p><p></p><p>Overall, my opinion is this: on one hand, many gamers don't take advantage of, or even realize the implications of, the customization that is possible with 3e, and use PrC's as a quick and (often) dirty way to create the character concept they want. On the other hand - why is that so bad? The game is supposed to be fun, and many gamers simply don't have the time to sit around and map out a character's career path. If PrC's speed up the process so that the fun of playing is gotten to more quickly, then I don't see how they're bad. OK, so many PrC's suck; again, what of it? You don't have to use them, and their use in the games of others has no bearing upon you whatsoever. They can be easily ignored. If you don't like that they take up space in books you own, well, everything can't be tailor-made for the individual, despite what modern society tries to tell us. Plenty of gamers, myself included, like PrC's as a concept, and don't mind seeing some in a given book. </p><p></p><p>But, after all that, I will say that I don't like how much space is taken up by PrC's in many books - I will agree that much more thought should be put into creating them, which would reduce the quantity and increase the quality. I would like to see a return of the kind of articles James Wyatt was writing in Dragon soon after 3e was released, in which he showed how various character concepts could be implemented with the method that others and myself have mentioned in this thread - choice of feats, skills, and multiclassing. Seeing this kind of material in WotC(and other publisher)'s books would be welcome, and could reduce the space PrC's take up.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 2286026, member: 363"] That's hyperbole. The concept is actually pretty cool. I agree with this to an extent, minus the blanket generalization (there are a lot of bad PrC's, but that doesn't mean they're all bad) but the fault - if fault it is - lies in the implementation of the concept rather than the concept itself. There is nothing wrong with an abundance of choices. However, that said, I've also made the argument that the judicious use of feats, skills, and multiclassing obviate many PrC's. I feel PrC's are a good tool for a DM to personalize his campaign, but I also feel that about feats, monsters, etc. Overall, my opinion is this: on one hand, many gamers don't take advantage of, or even realize the implications of, the customization that is possible with 3e, and use PrC's as a quick and (often) dirty way to create the character concept they want. On the other hand - why is that so bad? The game is supposed to be fun, and many gamers simply don't have the time to sit around and map out a character's career path. If PrC's speed up the process so that the fun of playing is gotten to more quickly, then I don't see how they're bad. OK, so many PrC's suck; again, what of it? You don't have to use them, and their use in the games of others has no bearing upon you whatsoever. They can be easily ignored. If you don't like that they take up space in books you own, well, everything can't be tailor-made for the individual, despite what modern society tries to tell us. Plenty of gamers, myself included, like PrC's as a concept, and don't mind seeing some in a given book. But, after all that, I will say that I don't like how much space is taken up by PrC's in many books - I will agree that much more thought should be put into creating them, which would reduce the quantity and increase the quality. I would like to see a return of the kind of articles James Wyatt was writing in Dragon soon after 3e was released, in which he showed how various character concepts could be implemented with the method that others and myself have mentioned in this thread - choice of feats, skills, and multiclassing. Seeing this kind of material in WotC(and other publisher)'s books would be welcome, and could reduce the space PrC's take up. [/QUOTE]
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