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Do prestige classes curb creativity?
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<blockquote data-quote="Charles Rampant" data-source="post: 2286623" data-attributes="member: 32659"><p>Uhm, in the generic example of a human wizard/cleric, there is never going to be an exp penalty, since humans can choose any class to be favoured. Favoured meaning you ignore that class for the purposes of multiclassing penalties. Elves can pull the same stunt with wizard/cleric.</p><p></p><p>Also, I have noticed that a lot of PrC's are described as extremely rare combinations or ideas - for example, I read about a PrC for eberron warforged where he becomes more and more human, eventually losing all warforged related benefits. Things like that are difficult to represent in a class system, so I regard them as useful for that reason. Generic 'wizard but cooler' PrC's may not have much use, but PrC's that focus around very specific ideas that would be hard to achieve in D&D normally have worth. Being able to explore a chosen sub-sub-speciality in return for restricted growth is a fair tradeoff I suppose.</p><p></p><p>Of course, I use classless systems usually, which means there is no actual need for the very idea of PrCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 2286623, member: 32659"] Uhm, in the generic example of a human wizard/cleric, there is never going to be an exp penalty, since humans can choose any class to be favoured. Favoured meaning you ignore that class for the purposes of multiclassing penalties. Elves can pull the same stunt with wizard/cleric. Also, I have noticed that a lot of PrC's are described as extremely rare combinations or ideas - for example, I read about a PrC for eberron warforged where he becomes more and more human, eventually losing all warforged related benefits. Things like that are difficult to represent in a class system, so I regard them as useful for that reason. Generic 'wizard but cooler' PrC's may not have much use, but PrC's that focus around very specific ideas that would be hard to achieve in D&D normally have worth. Being able to explore a chosen sub-sub-speciality in return for restricted growth is a fair tradeoff I suppose. Of course, I use classless systems usually, which means there is no actual need for the very idea of PrCs. :) [/QUOTE]
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