Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 2286787" data-attributes="member: 4937"><p>Not only is it not a bug, its a feature. By stipping the flavor out of the ability we not only make the ability more flexible, in that its not tied to a flavor which may be specific to a particular setting but not apply to your campaign, but we also give back to the player what they lost - the right provide thier own flavor to thier own characters. Both the DM and the PC win. The DM gets to decide what this ability represents in the context of his own setting, and the player gets to decide what this ability represents in the context of his own character. It's like the device from the PH in which the Monk has 'rice paper walk', and the rogue has 'foot padding'. </p><p></p><p></p><p></p><p>Are there any new skills defined by a prestige class that are not available outside of that class? If there are, and those skills aren't covered by some other skill, it would be a good argument for making that skill more general.</p><p></p><p>If you mean only greater skill selection, then I would argue that that is yet another example of wanting something for nothing. So, you want to have improved skill selection, improved skills per level, improved saving throws, a new bonus feat equivalent ability every level (or nearly) so and you don't want to give up anything that's actually important to you (like say full fighter attack progression or full wizard spell progression). Why exactly would I allow that from the standpoint of either game balance or internal game logic?</p><p></p><p></p><p></p><p>Well, balancing the feats is going to prove no more difficult than balancing the PrC's in the first place. As you probably can tell, I don't think that they did a very good job of that as it is. But there is more to it than that. You know why people are always complaining that there aren't enough feats appropriate for high level characters? Well, now we don't have that problem.</p><p></p><p></p><p></p><p>First, we've already got hundreds of feats to choose from, so this is no different from the current situation. Second, we are only going to add 100's of new feats to the campaign if in fact there are scores of PrC's with unique class abilities that we wish to convert over to our campaign anyway. </p><p></p><p></p><p></p><p>As opposed to reading and making rules for 100's of PrC's, yes I do. If this work had been done from the beginning, instead of sending lots of people down this false path, we wouldn't be needing to undo it now. And frankly, I doubt that most players read the paragraph first. Most players probably scan down the list of class abilities first, and then go back and read the intro if the class abilities interest them.</p><p></p><p></p><p></p><p>No less chaos, and to my mind less chaos than the hundreds of PrC's in existance.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2286787, member: 4937"] Not only is it not a bug, its a feature. By stipping the flavor out of the ability we not only make the ability more flexible, in that its not tied to a flavor which may be specific to a particular setting but not apply to your campaign, but we also give back to the player what they lost - the right provide thier own flavor to thier own characters. Both the DM and the PC win. The DM gets to decide what this ability represents in the context of his own setting, and the player gets to decide what this ability represents in the context of his own character. It's like the device from the PH in which the Monk has 'rice paper walk', and the rogue has 'foot padding'. Are there any new skills defined by a prestige class that are not available outside of that class? If there are, and those skills aren't covered by some other skill, it would be a good argument for making that skill more general. If you mean only greater skill selection, then I would argue that that is yet another example of wanting something for nothing. So, you want to have improved skill selection, improved skills per level, improved saving throws, a new bonus feat equivalent ability every level (or nearly) so and you don't want to give up anything that's actually important to you (like say full fighter attack progression or full wizard spell progression). Why exactly would I allow that from the standpoint of either game balance or internal game logic? Well, balancing the feats is going to prove no more difficult than balancing the PrC's in the first place. As you probably can tell, I don't think that they did a very good job of that as it is. But there is more to it than that. You know why people are always complaining that there aren't enough feats appropriate for high level characters? Well, now we don't have that problem. First, we've already got hundreds of feats to choose from, so this is no different from the current situation. Second, we are only going to add 100's of new feats to the campaign if in fact there are scores of PrC's with unique class abilities that we wish to convert over to our campaign anyway. As opposed to reading and making rules for 100's of PrC's, yes I do. If this work had been done from the beginning, instead of sending lots of people down this false path, we wouldn't be needing to undo it now. And frankly, I doubt that most players read the paragraph first. Most players probably scan down the list of class abilities first, and then go back and read the intro if the class abilities interest them. No less chaos, and to my mind less chaos than the hundreds of PrC's in existance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
Top