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General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
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<blockquote data-quote="Celebrim" data-source="post: 2286948" data-attributes="member: 4937"><p>Oh, you noticed that, huh?</p><p></p><p>I noticed that too. It was one of the major points I raised.</p><p></p><p>You see, once I started comparing popular PrC's to base classes, I very quickly discovered what should be completely obvious but gets you all sorts of argument whenever you mention it - that PrC's are more powerful than base classes, and the popular ones that players tend to be ALOT more powerful than base classes (at least over the range of levels that PC's actually take). Actually, Shadow Dancer isn't so bad. If I had to allow a PrC's in my campaign, Shadow Dancer might well be on the list (my only problem with it is that it seems front loaded, in that hide in plain sight is its most important ability). If you take more than a level in the class, you find you are giving up alot of nifty rogue or bard class abilities to become a Shadow Dancer. That's kinda ok. The ones that bother the heck out of me are the ones that are no more than base classes with more feats or more skills or both. Alot of the spell casting PrC's and alot of the fighter PrC's fit this type. PrC's for clerics and rogues tend to be more balanced, though I've seen exceptions to that rule.</p><p></p><p></p><p></p><p>To a certain extent, this doesn't bother me. If it doesn't work within the basic mechanics of the level progression system, then it implies to me that its probably unbalancing. On the other hand, if it were possible to show that the character level progession system prevented certain common character archeatypes from being created before some non-low level X, then I'd argue that its probably the fault of the basic mechanics of the level progression system and you should fix that rather than cludging on a fix like 'prestige classes'.</p><p></p><p></p><p></p><p>Me too. If this rant did nothing but increase the resistance to the 'x but better' PrC's, I'd feel like I did something useful.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2286948, member: 4937"] Oh, you noticed that, huh? I noticed that too. It was one of the major points I raised. You see, once I started comparing popular PrC's to base classes, I very quickly discovered what should be completely obvious but gets you all sorts of argument whenever you mention it - that PrC's are more powerful than base classes, and the popular ones that players tend to be ALOT more powerful than base classes (at least over the range of levels that PC's actually take). Actually, Shadow Dancer isn't so bad. If I had to allow a PrC's in my campaign, Shadow Dancer might well be on the list (my only problem with it is that it seems front loaded, in that hide in plain sight is its most important ability). If you take more than a level in the class, you find you are giving up alot of nifty rogue or bard class abilities to become a Shadow Dancer. That's kinda ok. The ones that bother the heck out of me are the ones that are no more than base classes with more feats or more skills or both. Alot of the spell casting PrC's and alot of the fighter PrC's fit this type. PrC's for clerics and rogues tend to be more balanced, though I've seen exceptions to that rule. To a certain extent, this doesn't bother me. If it doesn't work within the basic mechanics of the level progression system, then it implies to me that its probably unbalancing. On the other hand, if it were possible to show that the character level progession system prevented certain common character archeatypes from being created before some non-low level X, then I'd argue that its probably the fault of the basic mechanics of the level progression system and you should fix that rather than cludging on a fix like 'prestige classes'. Me too. If this rant did nothing but increase the resistance to the 'x but better' PrC's, I'd feel like I did something useful. [/QUOTE]
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