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General Tabletop Discussion
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Do prestige classes curb creativity?
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<blockquote data-quote="DonTadow" data-source="post: 2287255" data-attributes="member: 22622"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> There's never a such thing as a pointless debate. Debate's are not ot change people's opinion but to present a view. </p><p></p><p>It's not that flexablity is bad. It's good. Earlier I suggested the book Buy The Numbers which is a GREAT book, just overly complicated for right off the back newbies and basic players (the statement was meant to answer my own question Felon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . My next campaign WILL BE BASED off of that system which will eliminate prestige's to a point in my campaign. HOnestly it's a better system than the multiclassing, prestige classing xp system that is out now. </p><p></p><p> So far this all sounds contradictary to my argument of pro prestiges. But my argument is not prestige's are the mesiah and should stay no matter what. It is that prestige's are great for the base system. They allow players to step into further archetypes and definitions of there characters without having to read through alot of text and mish and mash things. They balance out a game forthe DM whom does not feel like reading lots of errata and making sure certain thing's together are not overpowered. </p><p></p><p>Heck, I HATE the magic system in d20 which is why I use Elements of Magic, for its flexability. And BUy the Numbers finally gives the flexability over skills, class abilities and feats that makes sense. The thing is, it is too advanced for the basic end user and, while better, is more harmful to the game as both systems take DMs and Players whom have a firm understanding of the game before venturing.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2287255, member: 22622"] :lol: There's never a such thing as a pointless debate. Debate's are not ot change people's opinion but to present a view. It's not that flexablity is bad. It's good. Earlier I suggested the book Buy The Numbers which is a GREAT book, just overly complicated for right off the back newbies and basic players (the statement was meant to answer my own question Felon ;) . My next campaign WILL BE BASED off of that system which will eliminate prestige's to a point in my campaign. HOnestly it's a better system than the multiclassing, prestige classing xp system that is out now. So far this all sounds contradictary to my argument of pro prestiges. But my argument is not prestige's are the mesiah and should stay no matter what. It is that prestige's are great for the base system. They allow players to step into further archetypes and definitions of there characters without having to read through alot of text and mish and mash things. They balance out a game forthe DM whom does not feel like reading lots of errata and making sure certain thing's together are not overpowered. Heck, I HATE the magic system in d20 which is why I use Elements of Magic, for its flexability. And BUy the Numbers finally gives the flexability over skills, class abilities and feats that makes sense. The thing is, it is too advanced for the basic end user and, while better, is more harmful to the game as both systems take DMs and Players whom have a firm understanding of the game before venturing. [/QUOTE]
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