Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 2287391" data-attributes="member: 13098"><p>Wow, big thread. I haven't read it's entirety yet, but I will respond to Crothian's initial question.</p><p></p><p>No, PrCs don't limit creativity. Of course, I rarely use published PrCs the way they are written. I build PrCs for my campaign world or I take an existing PrC and begin modifying it to fit my vision better. There are also several PrCs that I don't want in my campaign world because of the choices I make in creating the 'look and feel' of the campaign. I am one of the hard cases where I allow the core books in my game and require approval for anything from any other source. </p><p></p><p>Yeah, some of you will cry foul and declare me a control freak, but if you do remember that you are making a lot of assumptions based on one sentence. I also require my players to tell me that they want a PrC at least two levels before they want to enter it. </p><p></p><p>I don't want my players cherry picking stuff from books. I want them to tell me what they envision so I can help them find a way to realize that vision. The player might not be familiar with all the options that are really available (I often have a larger library than my players) or we might need to create new feats/spells/PrCs to fit the campaign and the character concept. </p><p></p><p>So I would say that PrCs don't limit creativity. Accepting only what is in the books without regard for character development may limit creativity though. Your vision may differ from the creator's vision. There's nothing wrong with that. Just adjust things so they are balanced and fit your vision.</p></blockquote><p></p>
[QUOTE="BSF, post: 2287391, member: 13098"] Wow, big thread. I haven't read it's entirety yet, but I will respond to Crothian's initial question. No, PrCs don't limit creativity. Of course, I rarely use published PrCs the way they are written. I build PrCs for my campaign world or I take an existing PrC and begin modifying it to fit my vision better. There are also several PrCs that I don't want in my campaign world because of the choices I make in creating the 'look and feel' of the campaign. I am one of the hard cases where I allow the core books in my game and require approval for anything from any other source. Yeah, some of you will cry foul and declare me a control freak, but if you do remember that you are making a lot of assumptions based on one sentence. I also require my players to tell me that they want a PrC at least two levels before they want to enter it. I don't want my players cherry picking stuff from books. I want them to tell me what they envision so I can help them find a way to realize that vision. The player might not be familiar with all the options that are really available (I often have a larger library than my players) or we might need to create new feats/spells/PrCs to fit the campaign and the character concept. So I would say that PrCs don't limit creativity. Accepting only what is in the books without regard for character development may limit creativity though. Your vision may differ from the creator's vision. There's nothing wrong with that. Just adjust things so they are balanced and fit your vision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
Top