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General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
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<blockquote data-quote="DonTadow" data-source="post: 2290145" data-attributes="member: 22622"><p>It is no doubt unusual that that this post is the most evil post I've read <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . </p><p></p><p>Seriously, I'm not trying to put words in your mouth. I apologize if that is what it seems. And I don't think we're miscommunicating only thinking differently. I understand what you're saying. You're speaking theoretically. You're saying if the feats and background history push this person into that direction why can't we call that without having a prestige or base class that specifically labels and pigeon holds you to that when the story fits. And to follow to what Cerrbrulm just said, you can do that. Again, there's nothing wrong with that. What you're doing is considered "broad interpretation" (damn left wingers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) of the rules similar to the divide in how we interpret the constitution. </p><p></p><p>But I"m considering "strict interpretation of the rules." My strict interpretation says you want to be a thief, be a rogue. YOu want to be a monk, be a monk. You want to be a monkey open up the MM. If you put rogue as one of your classes then you have to have some background to explain that part. Because it is important that everyone is on the same page in a game, it is important for my players that when i tell that Bob is a proff thief they know bob has some rogue abilities and may prime for a sneak attack. If Jim has many books on wizardy and the black arts he better have some magic missles tucked away some where. With everyone on the same page on the rules and no broad interpretation there are less means for confusion in the game. </p><p></p><p>So whose</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2290145, member: 22622"] It is no doubt unusual that that this post is the most evil post I've read ;) . Seriously, I'm not trying to put words in your mouth. I apologize if that is what it seems. And I don't think we're miscommunicating only thinking differently. I understand what you're saying. You're speaking theoretically. You're saying if the feats and background history push this person into that direction why can't we call that without having a prestige or base class that specifically labels and pigeon holds you to that when the story fits. And to follow to what Cerrbrulm just said, you can do that. Again, there's nothing wrong with that. What you're doing is considered "broad interpretation" (damn left wingers ;) ) of the rules similar to the divide in how we interpret the constitution. But I"m considering "strict interpretation of the rules." My strict interpretation says you want to be a thief, be a rogue. YOu want to be a monk, be a monk. You want to be a monkey open up the MM. If you put rogue as one of your classes then you have to have some background to explain that part. Because it is important that everyone is on the same page in a game, it is important for my players that when i tell that Bob is a proff thief they know bob has some rogue abilities and may prime for a sneak attack. If Jim has many books on wizardy and the black arts he better have some magic missles tucked away some where. With everyone on the same page on the rules and no broad interpretation there are less means for confusion in the game. So whose [/QUOTE]
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