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*TTRPGs General
Do prestige classes curb creativity?
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<blockquote data-quote="orangefruitbat" data-source="post: 2291532" data-attributes="member: 3013"><p><strong>No longer a fan</strong></p><p></p><p>Here's why. To me, classes are what your character is, while feats and class abilities are what your character can do. Now, not everyone agrees with this, but personally, I like the strong archetypal nature of DnD classes (along with flexible multiclassing rules).</p><p></p><p>Now in my experience, players are drawn to prestige classes for the funky powers (or to make a viable multi-clased spellcaster). It's not necessarily power-gaming (though it often is), but players like characters who can do cool stuff. You can gain nifty abilities by taking feats, but most characters will only recieve 7 or 8 of these over their entire lifespan. Plus, many of the feats are useful, but not really exciting. (I gain another +1 to my spellcasting DC). OTH, characters gain 20 class choices over their lifespan, and most prestige classes ofter something funky for each of their levels.</p><p></p><p>So, now players are willing to deform their character concept by trying to meet the prereqs of a new prestige class (guess I'll take Toughness for my decrepid wizard...) Furthermore, they have to plan ahead several levels to meat the requirements for the class since skill and feat gains can be very slow. And making new characters from scratch is a pain.</p><p></p><p>Personally, I would eliminate prestige classes and keep the number of base classes down (though I like the swashbucker and a couple of others). I would increase the number of feats PCs get (to possibly 1/level, though maybe 1/2 levels is enough), and offer some of the cooler Prestigue class abilities as feats. This would mean that feats would probably get a bit of a boost. And with the practicised spellcaster feats (or some varient thereof), you could even make vialble multi-classed spellcasters - though maybe some more rules tweaking is in order.</p><p></p><p>You could even make some of the class abilities special feats that are only taught by specific organizations. So, hide in plain sight is taught by the shadow theives, etc.</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 2291532, member: 3013"] [b]No longer a fan[/b] Here's why. To me, classes are what your character is, while feats and class abilities are what your character can do. Now, not everyone agrees with this, but personally, I like the strong archetypal nature of DnD classes (along with flexible multiclassing rules). Now in my experience, players are drawn to prestige classes for the funky powers (or to make a viable multi-clased spellcaster). It's not necessarily power-gaming (though it often is), but players like characters who can do cool stuff. You can gain nifty abilities by taking feats, but most characters will only recieve 7 or 8 of these over their entire lifespan. Plus, many of the feats are useful, but not really exciting. (I gain another +1 to my spellcasting DC). OTH, characters gain 20 class choices over their lifespan, and most prestige classes ofter something funky for each of their levels. So, now players are willing to deform their character concept by trying to meet the prereqs of a new prestige class (guess I'll take Toughness for my decrepid wizard...) Furthermore, they have to plan ahead several levels to meat the requirements for the class since skill and feat gains can be very slow. And making new characters from scratch is a pain. Personally, I would eliminate prestige classes and keep the number of base classes down (though I like the swashbucker and a couple of others). I would increase the number of feats PCs get (to possibly 1/level, though maybe 1/2 levels is enough), and offer some of the cooler Prestigue class abilities as feats. This would mean that feats would probably get a bit of a boost. And with the practicised spellcaster feats (or some varient thereof), you could even make vialble multi-classed spellcasters - though maybe some more rules tweaking is in order. You could even make some of the class abilities special feats that are only taught by specific organizations. So, hide in plain sight is taught by the shadow theives, etc. [/QUOTE]
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