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General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
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<blockquote data-quote="Celebrim" data-source="post: 2291838" data-attributes="member: 4937"><p>Exactly. And once you take the class, the open vista of character advancement is still not open to you, because you pretty much no want you are going to get at each level. Compare this to a situation in which more bonus feats are available and you can mix and match those abilities you think fit the concept.</p><p></p><p></p><p></p><p>Taking a PrC complete with a specific flavor, is like copying someone else's character concept rather than having your own.</p><p></p><p></p><p></p><p>This is more or less exactly what I've done. Each of the base classes gets a tiny number more 'bonus feats' (14 instead of 11 in the case of the fighter, for example). The base classes with setting specific flavor have been rewritten to be more general (for example, you can be a 'barbarian' from a civilized area, or a 'paladin' of any alignment, or a 'druid' that specializes in death magic). Players can pick various starting advantages and disadvantages that are something like a cross between feats and 2nd edition kits to increase the flexibility of the classes further, and I've added alot of feats (especially for higher levels) including some inspired by PrC class abilities, and am perfectly willing to consider any balanced feat equivalent ability that you'd like to add to the list that you think is necessary for your character concept. I don't need PrCs. The kind of flexibility I have in character creation whether for PC's or NPC's <em>at any level of play including first</em>, is light years beyond what PrC's give you.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2291838, member: 4937"] Exactly. And once you take the class, the open vista of character advancement is still not open to you, because you pretty much no want you are going to get at each level. Compare this to a situation in which more bonus feats are available and you can mix and match those abilities you think fit the concept. Taking a PrC complete with a specific flavor, is like copying someone else's character concept rather than having your own. This is more or less exactly what I've done. Each of the base classes gets a tiny number more 'bonus feats' (14 instead of 11 in the case of the fighter, for example). The base classes with setting specific flavor have been rewritten to be more general (for example, you can be a 'barbarian' from a civilized area, or a 'paladin' of any alignment, or a 'druid' that specializes in death magic). Players can pick various starting advantages and disadvantages that are something like a cross between feats and 2nd edition kits to increase the flexibility of the classes further, and I've added alot of feats (especially for higher levels) including some inspired by PrC class abilities, and am perfectly willing to consider any balanced feat equivalent ability that you'd like to add to the list that you think is necessary for your character concept. I don't need PrCs. The kind of flexibility I have in character creation whether for PC's or NPC's [i]at any level of play including first[/i], is light years beyond what PrC's give you. [/QUOTE]
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