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General Tabletop Discussion
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Do prestige classes curb creativity?
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<blockquote data-quote="DonTadow" data-source="post: 2291902" data-attributes="member: 22622"><p>THen what is a description? Why have it in the rule book. It is a recommendation that if you awish to play such a character then this class is what you would pick. I don't think that there should be a giant arrow with a bold "rule" formatted to label it a rule. What that paragraph tells me the reader is that this is a description of what a rogue is. And by description, I mean in this game this is what rogues are. Thus if i want to play a thief then i should pick rogue. Fluff is anything you can take out and the meaning still holds the same. This paragraph seems to be an important paragragh. </p><p></p><p>To the person whom says all thieves aren't rogues. I am talking again about strict interpretation of the book. If I pick this book up today and start reading this is how i interpret it. </p><p></p><p>I know there are a ton of rebel dms on the boards, but most of the changes I see suggested are changes that are not newbie friendly. The core books in particular should be kept as newbie friendly as possible and when you start suggesting that even the text in the book should not be followed, well you're starting to make your own system at that point. How confusing is it for a new player if he wants to play a thief and the book throws him into convulted suggestions such as, well you could play a monk and write in your background how you sneak around a lot, or you could play a wizard whom has a dark side or ect.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2291902, member: 22622"] THen what is a description? Why have it in the rule book. It is a recommendation that if you awish to play such a character then this class is what you would pick. I don't think that there should be a giant arrow with a bold "rule" formatted to label it a rule. What that paragraph tells me the reader is that this is a description of what a rogue is. And by description, I mean in this game this is what rogues are. Thus if i want to play a thief then i should pick rogue. Fluff is anything you can take out and the meaning still holds the same. This paragraph seems to be an important paragragh. To the person whom says all thieves aren't rogues. I am talking again about strict interpretation of the book. If I pick this book up today and start reading this is how i interpret it. I know there are a ton of rebel dms on the boards, but most of the changes I see suggested are changes that are not newbie friendly. The core books in particular should be kept as newbie friendly as possible and when you start suggesting that even the text in the book should not be followed, well you're starting to make your own system at that point. How confusing is it for a new player if he wants to play a thief and the book throws him into convulted suggestions such as, well you could play a monk and write in your background how you sneak around a lot, or you could play a wizard whom has a dark side or ect. [/QUOTE]
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