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General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
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<blockquote data-quote="DonTadow" data-source="post: 2292738" data-attributes="member: 22622"><p>To go a bit further with it, when the mechanics support it, it makes the game more accessable to newbies.</p><p></p><p>I am all for house rules and explanations and dms nurturing newbies into complete players. And yes this trend has caught on and it does put more responsibility of a Dm to be a teacher. But my concern is the game and its growth and evolution which is what it is doing. The number of players has grown exponentially. The gaming industry is booming. There are far more players now than during any decade of the 20th century. When the game grows like this, that means that there will be more investment in it and I contribute a big part of that to the d20 system's stignent rules. I can't believe how many players I've taught this game too in the last year. How many hot chicks whom would have turned there nose at sedond and first edition whom now role dice with me regularrly. The game is becoming main stream (or as close as its been) and that's great. I don't think we're losing anything as much as we have to adapit. I love hearing the stories about the good old days but the good old boy club is gone. This isn't our game no more it's pop cultures and rules make sure that these curious new players have proper footing and enough instruction to get hooked. After there hooked feel free to put on them any propaganda you so wish. House rules, throw out the classes, make the feats sell the winches.. whatever suits your style so long as the game is growing.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2292738, member: 22622"] To go a bit further with it, when the mechanics support it, it makes the game more accessable to newbies. I am all for house rules and explanations and dms nurturing newbies into complete players. And yes this trend has caught on and it does put more responsibility of a Dm to be a teacher. But my concern is the game and its growth and evolution which is what it is doing. The number of players has grown exponentially. The gaming industry is booming. There are far more players now than during any decade of the 20th century. When the game grows like this, that means that there will be more investment in it and I contribute a big part of that to the d20 system's stignent rules. I can't believe how many players I've taught this game too in the last year. How many hot chicks whom would have turned there nose at sedond and first edition whom now role dice with me regularrly. The game is becoming main stream (or as close as its been) and that's great. I don't think we're losing anything as much as we have to adapit. I love hearing the stories about the good old days but the good old boy club is gone. This isn't our game no more it's pop cultures and rules make sure that these curious new players have proper footing and enough instruction to get hooked. After there hooked feel free to put on them any propaganda you so wish. House rules, throw out the classes, make the feats sell the winches.. whatever suits your style so long as the game is growing. [/QUOTE]
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Do prestige classes curb creativity?
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