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General Tabletop Discussion
*TTRPGs General
Do prestige classes curb creativity?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2293179" data-attributes="member: 19675"><p>I said it before, so I'll say it again:</p><p></p><p><strong>ANY</strong> class, be it Core, Base or PrCl, limits options by their very nature. The restrictions of a level and class sytem is one of ther reasons why point-based systems like Champions/HERO and GURPS arose in the 1980s. In D&D, if you want your PC to wear Heavy armor and swing a 2 bladed sword, you won't be casting spells. </p><p></p><p>Some people have pointed out that players who want a particular PrCl will plan and plot their levels out, sometimes torturously, to meet the PrCl's prereqs, and cite this as an example of straightjacketing the players.</p><p></p><p>How is this any different than the player who wants a ranger who is good at both archery AND 2 weapon fighting? Or the guy who picks Greataxe as his weapon, knowing full well he'll need Weapon Focus, Weapon Specialization, Power Attack, Cleave and Great Cleave to use it at full effectiveness...and thus realizing he almost HAS to play a Fighter when what he really wants to play is a Cleric from a warrior culture where the Axe is the tribal weapon of choice? A Holy Knight who is comfortable with his "draconic" heritage, so mixes his smiting powers with arcane spells? That player will have tough decisions when it comes time to take those Sorcerer levels...</p><p></p><p>I haven't tried it myself, but I know of a great number of gamers who have tried Green Ronin's point-based D20 system Mutants & Masterminds to run fantasy games. They find the flexibility liberating.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2293179, member: 19675"] I said it before, so I'll say it again: [B]ANY[/B] class, be it Core, Base or PrCl, limits options by their very nature. The restrictions of a level and class sytem is one of ther reasons why point-based systems like Champions/HERO and GURPS arose in the 1980s. In D&D, if you want your PC to wear Heavy armor and swing a 2 bladed sword, you won't be casting spells. Some people have pointed out that players who want a particular PrCl will plan and plot their levels out, sometimes torturously, to meet the PrCl's prereqs, and cite this as an example of straightjacketing the players. How is this any different than the player who wants a ranger who is good at both archery AND 2 weapon fighting? Or the guy who picks Greataxe as his weapon, knowing full well he'll need Weapon Focus, Weapon Specialization, Power Attack, Cleave and Great Cleave to use it at full effectiveness...and thus realizing he almost HAS to play a Fighter when what he really wants to play is a Cleric from a warrior culture where the Axe is the tribal weapon of choice? A Holy Knight who is comfortable with his "draconic" heritage, so mixes his smiting powers with arcane spells? That player will have tough decisions when it comes time to take those Sorcerer levels... I haven't tried it myself, but I know of a great number of gamers who have tried Green Ronin's point-based D20 system Mutants & Masterminds to run fantasy games. They find the flexibility liberating. [/QUOTE]
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