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General Tabletop Discussion
*TTRPGs General
Do published modules have to follow the d20 rules strictly?
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<blockquote data-quote="Kwalish Kid" data-source="post: 414224" data-attributes="member: 446"><p>Well, you can easily give a stone giant many more skill points simply by raising its intelligence ability by 2 points. (And assuming that it has been smarter since early in it's life, but I digress.)</p><p></p><p>The 3E rules are very flexible. Given that, creating scenarios according to the rules allows DMs, as Eric said, to better judge the strength of encounters. Even if you are running a game that is set entirely in Greyhawk and you're using only WOTC products, you will want to alter some encounters in the published adventures that you are using.</p><p></p><p>That being said, of course you may wish to run a looser game. However, looser games are handled more on the DM's end than the author's end.</p><p></p><p>The people that read an adventure or supplement must have some way of correctly interpreting the content of that work. The language of d20 is the rules laid out, either in the SRD or in some specific product. If you are not specifically developing a new D20 variant, you must follow some ruleset, or else you run the risk of not communicating with your readers, and failing in the publishing project.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 414224, member: 446"] Well, you can easily give a stone giant many more skill points simply by raising its intelligence ability by 2 points. (And assuming that it has been smarter since early in it's life, but I digress.) The 3E rules are very flexible. Given that, creating scenarios according to the rules allows DMs, as Eric said, to better judge the strength of encounters. Even if you are running a game that is set entirely in Greyhawk and you're using only WOTC products, you will want to alter some encounters in the published adventures that you are using. That being said, of course you may wish to run a looser game. However, looser games are handled more on the DM's end than the author's end. The people that read an adventure or supplement must have some way of correctly interpreting the content of that work. The language of d20 is the rules laid out, either in the SRD or in some specific product. If you are not specifically developing a new D20 variant, you must follow some ruleset, or else you run the risk of not communicating with your readers, and failing in the publishing project. [/QUOTE]
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Do published modules have to follow the d20 rules strictly?
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