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General Tabletop Discussion
*TTRPGs General
Do published modules have to follow the d20 rules strictly?
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<blockquote data-quote="chatdemon" data-source="post: 414271" data-attributes="member: 228"><p>Class/Levels have other side-effects than just granting skill points. ie: increase in Hit Dice, BAB, new feats, etc.</p><p></p><p>If all you are trying to do is grant the monster an idiosyncratic level of aptitude in a skill, why beef him up all over and raise his CR in the process?</p><p></p><p>I've gone both routes in my recent campaign with two Xvart NPCs. One is a total badass and has 16 levels of druid and a wererat template, and a CR around 22 (I never actually calculated it, I don't use CR, so 22 is just a guestimate.).</p><p>The other is a 'normal' xvart who has an incredible knowledge of the sewers and undercity of the city of Cryllor (in Greyhawk). This one wasn't supposed to be some uber-NPC ally of the party, in fact, she is supposed to be the sniveling, pathetic weakling that the party really hates having to defend and coddle all the time, but her knowledge of the undercity is profound enough to make it worth their time. I did something similar to what Merric suggested, and just gave her 8 ranks in Knowledge: Cryllor Undercity (which is exactly 8 more rankis than anyone in the party has in that skill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Basically, what I'm trying to say is, there is a time when the 3e mechanics are suited to the job, and a time when tweaking the rules a bit is more appropriate.</p></blockquote><p></p>
[QUOTE="chatdemon, post: 414271, member: 228"] Class/Levels have other side-effects than just granting skill points. ie: increase in Hit Dice, BAB, new feats, etc. If all you are trying to do is grant the monster an idiosyncratic level of aptitude in a skill, why beef him up all over and raise his CR in the process? I've gone both routes in my recent campaign with two Xvart NPCs. One is a total badass and has 16 levels of druid and a wererat template, and a CR around 22 (I never actually calculated it, I don't use CR, so 22 is just a guestimate.). The other is a 'normal' xvart who has an incredible knowledge of the sewers and undercity of the city of Cryllor (in Greyhawk). This one wasn't supposed to be some uber-NPC ally of the party, in fact, she is supposed to be the sniveling, pathetic weakling that the party really hates having to defend and coddle all the time, but her knowledge of the undercity is profound enough to make it worth their time. I did something similar to what Merric suggested, and just gave her 8 ranks in Knowledge: Cryllor Undercity (which is exactly 8 more rankis than anyone in the party has in that skill :) ). Basically, what I'm trying to say is, there is a time when the 3e mechanics are suited to the job, and a time when tweaking the rules a bit is more appropriate. [/QUOTE]
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Do published modules have to follow the d20 rules strictly?
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