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General Tabletop Discussion
*TTRPGs General
Do published modules have to follow the d20 rules strictly?
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<blockquote data-quote="Voadam" data-source="post: 414298" data-attributes="member: 2209"><p>To stick with the rules for the giant you have a bunch of options.</p><p></p><p>1 Add 1 level of expert, he dumps the skill points from that level all into his craft/artistic skill, his bab and cr do not go up, he gets a +2 on will saves and a d6 HD (plus con which could be significant however).</p><p></p><p>2 Swap around one of his combat feats for skill focus craft skill.</p><p></p><p>3 Bump up his Int a lot. This will give him more skill points but no real combat advantage.</p><p></p><p>4 Swap around some of his monster skill points to cross class craft skill.</p><p></p><p>Going more creatively:</p><p></p><p>Give a back story for how he was blessed by a god or got some strange magic (like a tome) that only affected his art skills and just give him the ranks with no balancing mechanic but no real power increase.</p><p></p><p>Or just give it to him. Crafting art is not that big a deal and most PCs won't notice the inconsistency because they can't actually see his stats.</p><p></p><p>In an adventure I would prefer any but the last, but as a DM or PC I would accept the last one in a gmae because it is easy and minor. If making up the npc giant artist on the fly that is probably the way to go.</p></blockquote><p></p>
[QUOTE="Voadam, post: 414298, member: 2209"] To stick with the rules for the giant you have a bunch of options. 1 Add 1 level of expert, he dumps the skill points from that level all into his craft/artistic skill, his bab and cr do not go up, he gets a +2 on will saves and a d6 HD (plus con which could be significant however). 2 Swap around one of his combat feats for skill focus craft skill. 3 Bump up his Int a lot. This will give him more skill points but no real combat advantage. 4 Swap around some of his monster skill points to cross class craft skill. Going more creatively: Give a back story for how he was blessed by a god or got some strange magic (like a tome) that only affected his art skills and just give him the ranks with no balancing mechanic but no real power increase. Or just give it to him. Crafting art is not that big a deal and most PCs won't notice the inconsistency because they can't actually see his stats. In an adventure I would prefer any but the last, but as a DM or PC I would accept the last one in a gmae because it is easy and minor. If making up the npc giant artist on the fly that is probably the way to go. [/QUOTE]
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Do published modules have to follow the d20 rules strictly?
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