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General Tabletop Discussion
*TTRPGs General
Do published modules have to follow the d20 rules strictly?
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<blockquote data-quote="MThibault" data-source="post: 414341" data-attributes="member: 7971"><p>I agree completely that the CR system for NPCs is wonky to begin with. I think that a lowering of the CR is more justified than a free (and freeform) distribution of skill points, as long as there is an appropriate footnote to the statblock. So if the DM decides that the real challenge is a cage-match "Craft-Off" between the PCs and the Giant then there will be a reminder that the CR should be raised to its standard level.</p><p></p><p>I mean, this is an innocuous example. But I think that few people would argue that writers should just give out skill points willy-nilly. If we were talking about giving a free +12 to spot or tumble it would be a different story -- the PCs would notice that and wonder where the heck these skill points came from. At best the writer is cutting corners, at worst some might call it cheating.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="MThibault, post: 414341, member: 7971"] I agree completely that the CR system for NPCs is wonky to begin with. I think that a lowering of the CR is more justified than a free (and freeform) distribution of skill points, as long as there is an appropriate footnote to the statblock. So if the DM decides that the real challenge is a cage-match "Craft-Off" between the PCs and the Giant then there will be a reminder that the CR should be raised to its standard level. I mean, this is an innocuous example. But I think that few people would argue that writers should just give out skill points willy-nilly. If we were talking about giving a free +12 to spot or tumble it would be a different story -- the PCs would notice that and wonder where the heck these skill points came from. At best the writer is cutting corners, at worst some might call it cheating. Cheers. [/QUOTE]
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Do published modules have to follow the d20 rules strictly?
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