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General Tabletop Discussion
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Do Random Tables Reduce Player Agency?
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<blockquote data-quote="Reynard" data-source="post: 9122235" data-attributes="member: 467"><p>I just wanted to say I have really enjoyed reading this discussion. The post was made based on the idlest of thoughts. Literally, as I was looking over Shadowdark in preparation for a game, I thought. "Huh, I wonder if random rolls for stuff has an impact on what we generally label player agency" and didn't think too much more deeply about it beyond what I wrote in the OP.</p><p></p><p>I agree largely with those that have said that the PCs can enhance their own agency by asking for more information (in character). I also like the idea of using frequency on the random encounter/event table to be a guide to answering "research" type questions.</p><p></p><p>Usually, if the PCs are going on a journey that will require multiple encounter/event rolls, once they set out I roll all the checks at once and tabulate the results, telling everyone to take 5. I can then present the journey in a fun and efficient way that feels "designed" but is still improvised and random.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9122235, member: 467"] I just wanted to say I have really enjoyed reading this discussion. The post was made based on the idlest of thoughts. Literally, as I was looking over Shadowdark in preparation for a game, I thought. "Huh, I wonder if random rolls for stuff has an impact on what we generally label player agency" and didn't think too much more deeply about it beyond what I wrote in the OP. I agree largely with those that have said that the PCs can enhance their own agency by asking for more information (in character). I also like the idea of using frequency on the random encounter/event table to be a guide to answering "research" type questions. Usually, if the PCs are going on a journey that will require multiple encounter/event rolls, once they set out I roll all the checks at once and tabulate the results, telling everyone to take 5. I can then present the journey in a fun and efficient way that feels "designed" but is still improvised and random. [/QUOTE]
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Do Random Tables Reduce Player Agency?
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