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General Tabletop Discussion
*TTRPGs General
Do Random Tables Reduce Player Agency?
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<blockquote data-quote="aramis erak" data-source="post: 9122779" data-attributes="member: 6779310"><p>You're lucky. And probably haven't played with nearly as many different people as I have. (well over 200 counting one-shots and conventions.) The most common causes for scared to ask players are (1) Autism, (2) childhood abuse survivor, (3) first played with a toxic GM.</p><p></p><p>It does, however, make for a nice segue into one of the ways one can make the tables lead to more agency: Players can ask what's native to the area; the wilderness encounter tables, customized or not, can answer that question. Each person succeeding, tell them one entry on the table. But not which entry number, especially with the traditional 1dX+1dY tables. I've seen d6+d8, d6+d10, d6+d12, d8+d10, d8+d12, and d10+d12. I've occasionally used d4+d8 instead of 2d6... I love the flat spots in the center of even small tables, so I've also used d3+d6, d3+d4, d4+d5, d5+d10...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9122779, member: 6779310"] You're lucky. And probably haven't played with nearly as many different people as I have. (well over 200 counting one-shots and conventions.) The most common causes for scared to ask players are (1) Autism, (2) childhood abuse survivor, (3) first played with a toxic GM. It does, however, make for a nice segue into one of the ways one can make the tables lead to more agency: Players can ask what's native to the area; the wilderness encounter tables, customized or not, can answer that question. Each person succeeding, tell them one entry on the table. But not which entry number, especially with the traditional 1dX+1dY tables. I've seen d6+d8, d6+d10, d6+d12, d8+d10, d8+d12, and d10+d12. I've occasionally used d4+d8 instead of 2d6... I love the flat spots in the center of even small tables, so I've also used d3+d6, d3+d4, d4+d5, d5+d10... [/QUOTE]
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