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General Tabletop Discussion
*TTRPGs General
Do Random Tables Reduce Player Agency?
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<blockquote data-quote="Fanaelialae" data-source="post: 9124693" data-attributes="member: 53980"><p>It may not have been. I don't have enough information from your description of the session to infer whether it was or was not.</p><p></p><p>The pertinent question is, had the players made different choices, would you have made those rolls on those same tables? If yes, then I would argue that it was in fact illusionism (although, as I said in the part you clipped, a useful and accepted form thereof). If not, then it wasn't.</p><p></p><p>I was primarily discussing such random rolls in the context of the OP. Certainly, not every random roll made at the table is illusionism. But if we have two roads (fast and slow) and irrespective of the players' choice between them the GM rolls on the same table for encounters, then that's arguably just as much illusionism as if the DM had pregenerated a single string of encounters and simply had them occur on whichever road the players picked. The difference being that IMO the players are a lot less likely to feel that their choice has been invalidated in the former case than the latter, assuming they know of it. The former case is generally better accepted.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9124693, member: 53980"] It may not have been. I don't have enough information from your description of the session to infer whether it was or was not. The pertinent question is, had the players made different choices, would you have made those rolls on those same tables? If yes, then I would argue that it was in fact illusionism (although, as I said in the part you clipped, a useful and accepted form thereof). If not, then it wasn't. I was primarily discussing such random rolls in the context of the OP. Certainly, not every random roll made at the table is illusionism. But if we have two roads (fast and slow) and irrespective of the players' choice between them the GM rolls on the same table for encounters, then that's arguably just as much illusionism as if the DM had pregenerated a single string of encounters and simply had them occur on whichever road the players picked. The difference being that IMO the players are a lot less likely to feel that their choice has been invalidated in the former case than the latter, assuming they know of it. The former case is generally better accepted. [/QUOTE]
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