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General Tabletop Discussion
*TTRPGs General
Do Random Tables Reduce Player Agency?
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<blockquote data-quote="Fanaelialae" data-source="post: 9124795" data-attributes="member: 53980"><p>Yes, I wasn't implying that your game rolls were illusionism, or that all random rolls are. I was talking about the scenario in the OP (and assuming that the same encounter table was used for both roads).</p><p></p><p>If you think that the same encounter table for two roads is in bad faith, let's use the scenario of a small dungeon with only one faction, where you are faced with the choice to go left or right, and based on the information (maybe a partial map left by a dead adventurer) you can determine that one path is short but dangerous and the other is longer but safer. IMO, a single encounter table for a small, singe-faction dungeon is reasonable.</p><p></p><p>I don't think that time is really a factor. If the DM decides that regardless of which road the PCs take the next encounter is a red dragon, it's still illusionism even if the encounter takes place on Day 1 for the fast road and Day 2 for the slow road. All that means is that their choice of route had (some) agency. The encounter itself is illusionism, despite the choice of route having agency. IMO, this also applies if instead of simply deciding on the red dragon, the DM rolls on the same table at the respective time interval for either road. Presumably, the rolls would have been the same for either path, unless we want to get philosophical and question whether the players' choice alters the quantum state of our universe, thereby resulting in different outcomes for the rolls in the two hypothetical timelines. But I'd rather not go there.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9124795, member: 53980"] Yes, I wasn't implying that your game rolls were illusionism, or that all random rolls are. I was talking about the scenario in the OP (and assuming that the same encounter table was used for both roads). If you think that the same encounter table for two roads is in bad faith, let's use the scenario of a small dungeon with only one faction, where you are faced with the choice to go left or right, and based on the information (maybe a partial map left by a dead adventurer) you can determine that one path is short but dangerous and the other is longer but safer. IMO, a single encounter table for a small, singe-faction dungeon is reasonable. I don't think that time is really a factor. If the DM decides that regardless of which road the PCs take the next encounter is a red dragon, it's still illusionism even if the encounter takes place on Day 1 for the fast road and Day 2 for the slow road. All that means is that their choice of route had (some) agency. The encounter itself is illusionism, despite the choice of route having agency. IMO, this also applies if instead of simply deciding on the red dragon, the DM rolls on the same table at the respective time interval for either road. Presumably, the rolls would have been the same for either path, unless we want to get philosophical and question whether the players' choice alters the quantum state of our universe, thereby resulting in different outcomes for the rolls in the two hypothetical timelines. But I'd rather not go there. [/QUOTE]
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