Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Do ranged attacks break the hit point mechanic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 1176242" data-attributes="member: 3854"><p>Do ranged weapons break the D&D system? All through my D&D "career" (20+ years), the bow and crossbow have shaken my willing suspension of disbelief. I've been looking at the d20 modern rules lately, and guns in that system *break* my WSB.</p><p></p><p>In a melee fight, I can easily imagine the damage dealt by swords and axes as being cuts and scratches, bruises and fatiguing. I can accept that a 20 point sword thrust to the heart is turned into a bare scratch on the arm for the 10th-level fighter.</p><p></p><p>I can imagine how a high-level fighter can look at the half-dozen soldiers around him and figure his skill can see him through a fight.</p><p></p><p>I can even understand how spears and javelins can be dodged or deflected just enough to turn lethal damage into scratchs and pricks.</p><p></p><p>But when it comes to arrows and bolts (and bullets), I have a very hard time getting my imagination around the dodging and deflecting, and turning major hits into minor damage. I mean, people are trained all the time (in RL) to dodge, deflect, and absorb melee attacks, but no one trains to dodge, deflect, and absorb ranged attacks (other than to make oneself a more difficult or smaller target before the shot is made).</p><p></p><p>I can't easily take the high-level fighter looking at the half-dozen soldiers with crossbows pointed at him, and thinking, I can survive their first volley and close with them.</p><p></p><p>Or the two duelists facing off across the glade with their pistols in hand, firing shot after shot after shot after shot, until one is so winded that he can't dodge the next bullet.</p><p></p><p>This is something that I've learned to just ignore for my D&D game playing. I kind of "blur my eyes" when arrows and bolts go flying in D&D. But I have a hard time doing this with bullets.</p><p></p><p>Do you have a hard time suspending disbelief with ranged weapons in D&D? Do you have a good description or method for overcoming that disbelief? Those of you who play d20 modern, or other such systems with guns and "hit points", do you have a hard time suspending disbelief with this mechanic?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1176242, member: 3854"] Do ranged weapons break the D&D system? All through my D&D "career" (20+ years), the bow and crossbow have shaken my willing suspension of disbelief. I've been looking at the d20 modern rules lately, and guns in that system *break* my WSB. In a melee fight, I can easily imagine the damage dealt by swords and axes as being cuts and scratches, bruises and fatiguing. I can accept that a 20 point sword thrust to the heart is turned into a bare scratch on the arm for the 10th-level fighter. I can imagine how a high-level fighter can look at the half-dozen soldiers around him and figure his skill can see him through a fight. I can even understand how spears and javelins can be dodged or deflected just enough to turn lethal damage into scratchs and pricks. But when it comes to arrows and bolts (and bullets), I have a very hard time getting my imagination around the dodging and deflecting, and turning major hits into minor damage. I mean, people are trained all the time (in RL) to dodge, deflect, and absorb melee attacks, but no one trains to dodge, deflect, and absorb ranged attacks (other than to make oneself a more difficult or smaller target before the shot is made). I can't easily take the high-level fighter looking at the half-dozen soldiers with crossbows pointed at him, and thinking, I can survive their first volley and close with them. Or the two duelists facing off across the glade with their pistols in hand, firing shot after shot after shot after shot, until one is so winded that he can't dodge the next bullet. This is something that I've learned to just ignore for my D&D game playing. I kind of "blur my eyes" when arrows and bolts go flying in D&D. But I have a hard time doing this with bullets. Do you have a hard time suspending disbelief with ranged weapons in D&D? Do you have a good description or method for overcoming that disbelief? Those of you who play d20 modern, or other such systems with guns and "hit points", do you have a hard time suspending disbelief with this mechanic? Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do ranged attacks break the hit point mechanic?
Top