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General Tabletop Discussion
*TTRPGs General
Do ranged attacks break the hit point mechanic?
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<blockquote data-quote="nopantsyet" data-source="post: 1176942" data-attributes="member: 3109"><p>Good thread. I like the topic as I have tried some alternate methods of handling damage. I think in the end I like the <em>idea</em> of an alternate damage system better than the real thing. Despite the lack of realism, I find it to be a convenient system allows people to roleplay their damage as they like, but with a clear, concise mechanic for adjudicating it. I'll probably try other systems in the future, but I'll never feel bad if I revert back to good old HPs. </p><p></p><p>Specifically re: ranged attacks, I think of it as an aggregate of physical stamina and stress-threshold as well as wounds themselves. A quick dive to avoid an arrow could take as much out of you as a punch in the stomach. Just in a different way. In the end, you might die because dehydration weakened you to the point of collapse when your enemy executed a coup de grace. </p><p></p><p>And I'll treat it like that with my players as well. I'll tell them that a dire wolf lunges at them but they manage to brush his attack to the side, then the obligatory. "You take 8 HP."</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1176942, member: 3109"] Good thread. I like the topic as I have tried some alternate methods of handling damage. I think in the end I like the [I]idea[/I] of an alternate damage system better than the real thing. Despite the lack of realism, I find it to be a convenient system allows people to roleplay their damage as they like, but with a clear, concise mechanic for adjudicating it. I'll probably try other systems in the future, but I'll never feel bad if I revert back to good old HPs. Specifically re: ranged attacks, I think of it as an aggregate of physical stamina and stress-threshold as well as wounds themselves. A quick dive to avoid an arrow could take as much out of you as a punch in the stomach. Just in a different way. In the end, you might die because dehydration weakened you to the point of collapse when your enemy executed a coup de grace. And I'll treat it like that with my players as well. I'll tell them that a dire wolf lunges at them but they manage to brush his attack to the side, then the obligatory. "You take 8 HP." [/QUOTE]
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Do ranged attacks break the hit point mechanic?
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