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Do recreational drugs feature in your campaign?
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2684102" data-attributes="member: 16989"><p>Do <em>Recreational </em> Drugs feature in my games?</p><p></p><p>By drugs I'll assume you mean not only Alchemical Concoctions, but also simple botanical brews (teas, willow bark, Toad Licking, etc).</p><p></p><p>The key word is <em>Recreational </em> drugs have a BIG impact in my games, See the skills: Alchemy & Profession (herbalist). These tend to be the minor boon, or moderate boon with a penalty type. They aren't used for Recreational purposes (unless you put troll killing under Recreational). I also have nasty drugs, but they did to be some addict NPC Villian the party is tryiung to defeat. </p><p></p><p>The PC's have also been hired to be 'drug minotaurs' to sneak illegal substances into a kingdom (usually via their Bags of Holding; THE MAGIC ITEM PEOPLE) where they are outlawed (sometimes they knew what they were carrying, sometimes not). They've also been hired to track down drug runners.</p><p></p><p>But, in terms of Recreational (non-combat time Role-Playing) drug use, 90% of the time it goes down to "I go to the Inn to have some Dwarven Ale" or "Does the merchant have any pipe-weed for my pipe?" lines. Occasionally I have a player that decides to give his PC a vice like alcholic or drug addict. It usually doesn't work out well. The barbarian drinking himself into a stupor then Raging & using Whirlwind Attack/Great Cleave in a Inn full of 1st level commoners doesn't end well. Or the Cocaine addict running out on level 6 of the dungeon, also does not bode well for party survival.</p><p></p><p>Recreational Drug Use exists, but it's much more of a background element I use to help detail a region's moral/ethical/religious/legal structure than anything else.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2684102, member: 16989"] Do [I]Recreational [/I] Drugs feature in my games? By drugs I'll assume you mean not only Alchemical Concoctions, but also simple botanical brews (teas, willow bark, Toad Licking, etc). The key word is [I]Recreational [/I] drugs have a BIG impact in my games, See the skills: Alchemy & Profession (herbalist). These tend to be the minor boon, or moderate boon with a penalty type. They aren't used for Recreational purposes (unless you put troll killing under Recreational). I also have nasty drugs, but they did to be some addict NPC Villian the party is tryiung to defeat. The PC's have also been hired to be 'drug minotaurs' to sneak illegal substances into a kingdom (usually via their Bags of Holding; THE MAGIC ITEM PEOPLE) where they are outlawed (sometimes they knew what they were carrying, sometimes not). They've also been hired to track down drug runners. But, in terms of Recreational (non-combat time Role-Playing) drug use, 90% of the time it goes down to "I go to the Inn to have some Dwarven Ale" or "Does the merchant have any pipe-weed for my pipe?" lines. Occasionally I have a player that decides to give his PC a vice like alcholic or drug addict. It usually doesn't work out well. The barbarian drinking himself into a stupor then Raging & using Whirlwind Attack/Great Cleave in a Inn full of 1st level commoners doesn't end well. Or the Cocaine addict running out on level 6 of the dungeon, also does not bode well for party survival. Recreational Drug Use exists, but it's much more of a background element I use to help detail a region's moral/ethical/religious/legal structure than anything else. [/QUOTE]
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