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General Tabletop Discussion
*TTRPGs General
Do reserve feats make the Warlock redundant?
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<blockquote data-quote="GQuail" data-source="post: 3115573" data-attributes="member: 30709"><p>I think this is a very interesting perspective. As you say, if the warlock only has two or three non-Eldritch Blast SLAs, then of course he's going to use them every combat - and depending on what they are, that could get real dull real fast. And not just from a DM point of view - as a player, I think it could be a bit bleh too. In my current group we've got some PCs who because of spell-selection suffer a similar problem - great in their chosen fields but not much use outside a narrow band. With only 12 invocations to choose from during the whole career and a natural tendency towards ones that change the Eldritch Blast, it seems the Warlock could easilly fallinto a rut.</p><p></p><p>As to the core topic: Reserve feats don't give all the powers of the Warlock. For one thing, I've not seen anyone post for sure whether there's saves or not on things liek the lightning blast - and especially at higher levels, I fancy my chances with touch attacks more than I do with Reflex saves. The feats +1 to the caster level of the spells powering it will make players look forward to finally using up "the big one" and blasting their foes full-on, so I think we'll mostly see it being used to spellcasters can contribute to mook fights without wasting slots. Warlocks will also get a lot more flexibility as to how the damage is shaped, and the fact it's pure damage rather than a certain element type makes them a bit more generally useful too.</p><p></p><p>I think the list of reserve feats posted showed plenty of non-damage-dealing ones - stuff like getting a swim speed if you kept a water spell available. There's a lot that can be done with Reserve feats as well as just a faux Eldritch Blast, and people who want to stop the Warlock from being overshadowed by them could just rule out the aggressive ones. But I think they're a really cool idea, and help spellcasters to specialise in things otehr than the 8 Schools of Magic - give the sample lightning reserve feat to a wizard, let him take the metagmagic feat that allows him to memorize spells as a chosen element (Electricity, naturall) over the original, and you'd finally see a D&D caster with a reason to become a focused "Storm Mage" or whatever.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3115573, member: 30709"] I think this is a very interesting perspective. As you say, if the warlock only has two or three non-Eldritch Blast SLAs, then of course he's going to use them every combat - and depending on what they are, that could get real dull real fast. And not just from a DM point of view - as a player, I think it could be a bit bleh too. In my current group we've got some PCs who because of spell-selection suffer a similar problem - great in their chosen fields but not much use outside a narrow band. With only 12 invocations to choose from during the whole career and a natural tendency towards ones that change the Eldritch Blast, it seems the Warlock could easilly fallinto a rut. As to the core topic: Reserve feats don't give all the powers of the Warlock. For one thing, I've not seen anyone post for sure whether there's saves or not on things liek the lightning blast - and especially at higher levels, I fancy my chances with touch attacks more than I do with Reflex saves. The feats +1 to the caster level of the spells powering it will make players look forward to finally using up "the big one" and blasting their foes full-on, so I think we'll mostly see it being used to spellcasters can contribute to mook fights without wasting slots. Warlocks will also get a lot more flexibility as to how the damage is shaped, and the fact it's pure damage rather than a certain element type makes them a bit more generally useful too. I think the list of reserve feats posted showed plenty of non-damage-dealing ones - stuff like getting a swim speed if you kept a water spell available. There's a lot that can be done with Reserve feats as well as just a faux Eldritch Blast, and people who want to stop the Warlock from being overshadowed by them could just rule out the aggressive ones. But I think they're a really cool idea, and help spellcasters to specialise in things otehr than the 8 Schools of Magic - give the sample lightning reserve feat to a wizard, let him take the metagmagic feat that allows him to memorize spells as a chosen element (Electricity, naturall) over the original, and you'd finally see a D&D caster with a reason to become a focused "Storm Mage" or whatever. [/QUOTE]
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