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General Tabletop Discussion
*TTRPGs General
Do RPGs' Wargaming Aspects Overshadow RPing?
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<blockquote data-quote="buzz" data-source="post: 2841534" data-attributes="member: 6777"><p>Which RPG, what wargaming aspects, and what do you mean by "RPing"? I mean, it's all "RPing"; you're sitting around a table playing an RPG, you're "RPing". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would say that there are many RPGs that are so strongly rooted in RPGs' wargaming prehistory that their systems are fundamentally at odds with their stated goals. I've seen more than few "lite" RPGs that are basically extremely simple, nigh-uninteresting, combat and task systems wedded to admonitions to "roleplay" and "tell stories". A default assumption is made that since it's an RPG, you need have mechanics for lifting boulders and fighting people, even if these mechanics do nothing to support what the game is supposed to be about.</p><p></p><p>D&D, IMO, does not fall into this trap. For the most part, it's a game about challenege, action and combat; and most all of the rules support and reward this. Ergo, the tactical nature of the combat system is there to make all of this action interesting to play out. Attempts I've seen to "simplify" d20 tend to result, IMO, in just making it very boring. The mechanics are still all about combat and action, but now the means of playing it out is incredibly blah. Or worse, left up to the determination of the GM.</p></blockquote><p></p>
[QUOTE="buzz, post: 2841534, member: 6777"] Which RPG, what wargaming aspects, and what do you mean by "RPing"? I mean, it's all "RPing"; you're sitting around a table playing an RPG, you're "RPing". :) I would say that there are many RPGs that are so strongly rooted in RPGs' wargaming prehistory that their systems are fundamentally at odds with their stated goals. I've seen more than few "lite" RPGs that are basically extremely simple, nigh-uninteresting, combat and task systems wedded to admonitions to "roleplay" and "tell stories". A default assumption is made that since it's an RPG, you need have mechanics for lifting boulders and fighting people, even if these mechanics do nothing to support what the game is supposed to be about. D&D, IMO, does not fall into this trap. For the most part, it's a game about challenege, action and combat; and most all of the rules support and reward this. Ergo, the tactical nature of the combat system is there to make all of this action interesting to play out. Attempts I've seen to "simplify" d20 tend to result, IMO, in just making it very boring. The mechanics are still all about combat and action, but now the means of playing it out is incredibly blah. Or worse, left up to the determination of the GM. [/QUOTE]
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Do RPGs' Wargaming Aspects Overshadow RPing?
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