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General Tabletop Discussion
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Do RPGs worry too much or not enough about drawing weapons & what is in your hands?
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<blockquote data-quote="Janx" data-source="post: 4803826" data-attributes="member: 8835"><p>In a lot of wilderness and dungeon encounters, there's usually some time between first sighting and actual combat (when we roll init). I assume during that time of "hey, I think those orcs are coming this way" the PCs had plenty of time to draw their weapons.</p><p></p><p>Whereas, in a surprise situation (maybe not literally surprise), where the group is suddenly attacked. I would assume their weapons are not already out, and thus would require drawing them on their first action (assuming they wanted to fight back).</p><p></p><p>Additionally, I would enforce the changing item rule during combat if they want to switch weapons, drink a potion, etc.</p><p></p><p>Since QuickDraw exists as a feat, I feel obligated to making sure there are game situations where the feat is useful.</p><p></p><p>In the same way that my 2e campaign, we allowed wizards and clerics to cast spontaneously (like a Sorcerer), when 3e came out we were obligated to support the Sorcerer, so we dropped the house rule. It helped that wizards got more spell slots in 3e.</p></blockquote><p></p>
[QUOTE="Janx, post: 4803826, member: 8835"] In a lot of wilderness and dungeon encounters, there's usually some time between first sighting and actual combat (when we roll init). I assume during that time of "hey, I think those orcs are coming this way" the PCs had plenty of time to draw their weapons. Whereas, in a surprise situation (maybe not literally surprise), where the group is suddenly attacked. I would assume their weapons are not already out, and thus would require drawing them on their first action (assuming they wanted to fight back). Additionally, I would enforce the changing item rule during combat if they want to switch weapons, drink a potion, etc. Since QuickDraw exists as a feat, I feel obligated to making sure there are game situations where the feat is useful. In the same way that my 2e campaign, we allowed wizards and clerics to cast spontaneously (like a Sorcerer), when 3e came out we were obligated to support the Sorcerer, so we dropped the house rule. It helped that wizards got more spell slots in 3e. [/QUOTE]
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Do RPGs worry too much or not enough about drawing weapons & what is in your hands?
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