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General Tabletop Discussion
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Do RPGs worry too much or not enough about drawing weapons & what is in your hands?
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<blockquote data-quote="gamerprinter" data-source="post: 4804200" data-attributes="member: 50895"><p><strong>Iaijutsu and quick draw</strong></p><p></p><p>It only came up in combat from time to time, so unless the situation warranted it, we just let it happen, without consideration for loss of time. However, that I am building a Japanese feudal setting, where for those samurai skilled in iaijutsu combined with quick draw feat - if you don't consider it for all players, then it becomes a drawback to having the iaijutsu skill.</p><p> </p><p>In order to effectively use Iaijutsu and quick draw, it matters to everyone if they are armed or must draw a weapon - makes me wonder how useful that oriental skill is in having to include the "draw your weapon" mechanic suddenly enforced.</p><p> </p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 4804200, member: 50895"] [b]Iaijutsu and quick draw[/b] It only came up in combat from time to time, so unless the situation warranted it, we just let it happen, without consideration for loss of time. However, that I am building a Japanese feudal setting, where for those samurai skilled in iaijutsu combined with quick draw feat - if you don't consider it for all players, then it becomes a drawback to having the iaijutsu skill. In order to effectively use Iaijutsu and quick draw, it matters to everyone if they are armed or must draw a weapon - makes me wonder how useful that oriental skill is in having to include the "draw your weapon" mechanic suddenly enforced. GP [/QUOTE]
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Do RPGs worry too much or not enough about drawing weapons & what is in your hands?
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