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General Tabletop Discussion
*Dungeons & Dragons
Do Saving throws Change the Fiction?
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<blockquote data-quote="Quickleaf" data-source="post: 8872012" data-attributes="member: 20323"><p>It's a huge bag of "it depends" on how the GM manages info dissemination, foreshadowing, traps, etc.</p><p></p><p>For me personally, the answer almost always is to let the consequences play out & find ways to make failure fun – when I'm doing that, I don't need to introduce special rolls to "save the PCs."</p><p></p><p>However.</p><p></p><p>I do think there is one place in the rules – Falling – where there <em>should</em> be more ways to save yourself after being pushed off a cliff or failing a check than are currently presented in the rules.</p><p></p><p>Things like grabbing onto a tree root or a vine, grappling a giant bat mid-air, etc. In this instance, I say <em>should </em>because many fantasy books/movies have these sorts of saving-yourself-when-falling-scenes, and for practical table-running reasons it helps minimize the party getting unintentionally divided by large distances in the middle of combat. I introduced some bespoke "falling reaction" house rules for a scene (the aarakocra cliffs in Tomb of Annihilation) where there were risks of a 500+ foot fall, and they worked nicely.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8872012, member: 20323"] It's a huge bag of "it depends" on how the GM manages info dissemination, foreshadowing, traps, etc. For me personally, the answer almost always is to let the consequences play out & find ways to make failure fun – when I'm doing that, I don't need to introduce special rolls to "save the PCs." However. I do think there is one place in the rules – Falling – where there [I]should[/I] be more ways to save yourself after being pushed off a cliff or failing a check than are currently presented in the rules. Things like grabbing onto a tree root or a vine, grappling a giant bat mid-air, etc. In this instance, I say [I]should [/I]because many fantasy books/movies have these sorts of saving-yourself-when-falling-scenes, and for practical table-running reasons it helps minimize the party getting unintentionally divided by large distances in the middle of combat. I introduced some bespoke "falling reaction" house rules for a scene (the aarakocra cliffs in Tomb of Annihilation) where there were risks of a 500+ foot fall, and they worked nicely. [/QUOTE]
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Do Saving throws Change the Fiction?
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