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General Tabletop Discussion
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Do Saving throws Change the Fiction?
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<blockquote data-quote="Kurotowa" data-source="post: 8872013" data-attributes="member: 27957"><p>I've seen both methods. One where the DM calls for blind saves with no build up, and then narrates events based on the success or failure. The other where the DM sets up what are basically mini-cliffhangers, and then adds retroactive embellishments to suit whatever the result is. And this isn't just for saves, but attacks as well. Some DMs encourage players to narrate their fancy attacks before the roll, others only give the green flag when the dice report a major success.</p><p></p><p>Of the two methods, I think I prefer the one where the dice results are translated into a narrative after they're rolled. But that has a major downside, which is that when players and the DM get fatigued they can start cutting corners on the narrative and the game spirals into a very bare bones "You hit for 14 damage, next turn" state.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8872013, member: 27957"] I've seen both methods. One where the DM calls for blind saves with no build up, and then narrates events based on the success or failure. The other where the DM sets up what are basically mini-cliffhangers, and then adds retroactive embellishments to suit whatever the result is. And this isn't just for saves, but attacks as well. Some DMs encourage players to narrate their fancy attacks before the roll, others only give the green flag when the dice report a major success. Of the two methods, I think I prefer the one where the dice results are translated into a narrative after they're rolled. But that has a major downside, which is that when players and the DM get fatigued they can start cutting corners on the narrative and the game spirals into a very bare bones "You hit for 14 damage, next turn" state. [/QUOTE]
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Do Saving throws Change the Fiction?
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