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General Tabletop Discussion
*Dungeons & Dragons
Do Saving throws Change the Fiction?
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<blockquote data-quote="Swarmkeeper" data-source="post: 8872056" data-attributes="member: 6921763"><p>In the context of our 5e game, definitely b - we don't narrate the results until the Saving Throw has been made.</p><p></p><p>In other words, the PC is now aware of a dangerous situation and the saving throw represents their ability to mitigate the consequences. </p><p></p><p>As DM, IMO, it is on me to describe the situation in which a Save will be needed, call for said Save, and then narrate the results of the failed or successful Save. If the player wants to add color as to how their PC, with a successful save, avoided the consequences, I'd encourage them to do so to add to the story we're all creating together.</p><p></p><p></p><p>To use the OP example, the pit trap in the hallway that went undetected until too late:</p><p></p><p>"There is an ominous crack and the false floor in front of you gives way - make a DC 15 Dex Save to avoid falling into the revealed pit"</p><p></p><p>If they succeed on the Saving Throw: "A few pebbles fall down the now open pit in the hallway before you, clattering on a dark floor many 10s of feet below. That was a close call, what did your PC do to avoid falling?" If the player decides their PC wedged the pole into the wall to stop their fall, then I'll take that story prompt to set the scene going forward. But <em>I'm</em> not going to tell the player that's what their PC did. As DM, I've got enough on my plate without also describing how the PCs act/think/speak.</p><p></p><p>If they fail the Saving Throw: "You are falling into the pit... what do you do now?" This gives the player an opportunity to perhaps have their PC reach out to grab hold of the edge <em>or</em> try to use the pole in some creative way <em>or </em>go limp and hope for the best <em>or</em> whatever they see fit. <em>Or </em>for party wizard to cast <em>featherfall </em>as a reaction <em>or </em>for the PC marching just behind to try to reach out to help their falling comrade <em>or...</em></p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8872056, member: 6921763"] In the context of our 5e game, definitely b - we don't narrate the results until the Saving Throw has been made. In other words, the PC is now aware of a dangerous situation and the saving throw represents their ability to mitigate the consequences. As DM, IMO, it is on me to describe the situation in which a Save will be needed, call for said Save, and then narrate the results of the failed or successful Save. If the player wants to add color as to how their PC, with a successful save, avoided the consequences, I'd encourage them to do so to add to the story we're all creating together. To use the OP example, the pit trap in the hallway that went undetected until too late: "There is an ominous crack and the false floor in front of you gives way - make a DC 15 Dex Save to avoid falling into the revealed pit" If they succeed on the Saving Throw: "A few pebbles fall down the now open pit in the hallway before you, clattering on a dark floor many 10s of feet below. That was a close call, what did your PC do to avoid falling?" If the player decides their PC wedged the pole into the wall to stop their fall, then I'll take that story prompt to set the scene going forward. But [I]I'm[/I] not going to tell the player that's what their PC did. As DM, I've got enough on my plate without also describing how the PCs act/think/speak. If they fail the Saving Throw: "You are falling into the pit... what do you do now?" This gives the player an opportunity to perhaps have their PC reach out to grab hold of the edge [I]or[/I] try to use the pole in some creative way [I]or [/I]go limp and hope for the best [I]or[/I] whatever they see fit. [I]Or [/I]for party wizard to cast [I]featherfall [/I]as a reaction [I]or [/I]for the PC marching just behind to try to reach out to help their falling comrade [I]or...[/I] [/QUOTE]
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Do Saving throws Change the Fiction?
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