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General Tabletop Discussion
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Do Saving throws Change the Fiction?
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<blockquote data-quote="jgsugden" data-source="post: 8872064" data-attributes="member: 2629"><p>I play fast and loose with the fiction around the die rolls. Success is success, and failure is failure, but we change the way that manifests all the time.</p><p></p><p>If you land the killing blow on a foe with your greatsword attack I am perfectly ok with the player saying they instead dealt tghe final blow by kicking the enemy off the tower. In that situation, there are ramifications of the change in fiction - the gear on the target is now at the base of the tower and fragile things they carried may have broken from the fall. </p><p></p><p>If they make a saving throw in response to a pit trap they did not detect, we roll the save and then I suggest a way it manifests. If they fail they may get halfway across before it trips and they plummet. If they succeed they may feel the trap start to give out and lean back just in time to catch themself on the edge. </p><p></p><p>We're telling a good story. Die rolls are there to take control of the story out of our hands, but they don't mean that we have to relegate ourselves to the simplest implementation of what the die roll tells us - just that we have to honor the spirit of it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8872064, member: 2629"] I play fast and loose with the fiction around the die rolls. Success is success, and failure is failure, but we change the way that manifests all the time. If you land the killing blow on a foe with your greatsword attack I am perfectly ok with the player saying they instead dealt tghe final blow by kicking the enemy off the tower. In that situation, there are ramifications of the change in fiction - the gear on the target is now at the base of the tower and fragile things they carried may have broken from the fall. If they make a saving throw in response to a pit trap they did not detect, we roll the save and then I suggest a way it manifests. If they fail they may get halfway across before it trips and they plummet. If they succeed they may feel the trap start to give out and lean back just in time to catch themself on the edge. We're telling a good story. Die rolls are there to take control of the story out of our hands, but they don't mean that we have to relegate ourselves to the simplest implementation of what the die roll tells us - just that we have to honor the spirit of it. [/QUOTE]
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Do Saving throws Change the Fiction?
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