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Do scenarios need a BBEG?
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<blockquote data-quote="Kristivas" data-source="post: 3187671" data-attributes="member: 34179"><p>I've seen a lot of "as long as there's some kind of climax" posts, but how do you handle the end of a session, adventure, or campaign where the PCs actually lose? While anti-climatic endings leave PCs feeling disappointed, what about losses?</p><p></p><p>A huge, Final Fantasy 7-type campaign occurs. The BBEG, his Lts, and his minions do heinous things to the PCs (and of course the PCs do a lot to thwart their plans). It comes down to the end, and the group is facing the last guy and his two warriors. Not only has this guy burned the towns where the PCs have come from, he's managed to murder people dear to them (family member, spouse, ect) for all they've done in ruining his plans. The battle is too heated, too bitter to end with mere words. Blood must be drawn.</p><p></p><p>And... the PCs lose. One escapes with his life, while the others died heroically. This one (the rogue haha) has no plans of going back for revenge because, quite frankly, the beating they took scared him enough that he's not going back after that BBEG again.</p><p></p><p>So, you're sitting there after what the players have considered an epic game, but they lost and it's over. The BBEG will rebuild and carry out his evil plan, and it would be too cheesy to have each player roll a new character to take up the exact same battle. You fold up your DM screen and you notice your buddies all looking forlorn, as though you just kicked their new puppy. A few grumble, some look away, and one of them is looking at your head like it's the bag of doritos.....</p><p></p><p>How do you handle THOSE kinda climaxes? The bad ones.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 3187671, member: 34179"] I've seen a lot of "as long as there's some kind of climax" posts, but how do you handle the end of a session, adventure, or campaign where the PCs actually lose? While anti-climatic endings leave PCs feeling disappointed, what about losses? A huge, Final Fantasy 7-type campaign occurs. The BBEG, his Lts, and his minions do heinous things to the PCs (and of course the PCs do a lot to thwart their plans). It comes down to the end, and the group is facing the last guy and his two warriors. Not only has this guy burned the towns where the PCs have come from, he's managed to murder people dear to them (family member, spouse, ect) for all they've done in ruining his plans. The battle is too heated, too bitter to end with mere words. Blood must be drawn. And... the PCs lose. One escapes with his life, while the others died heroically. This one (the rogue haha) has no plans of going back for revenge because, quite frankly, the beating they took scared him enough that he's not going back after that BBEG again. So, you're sitting there after what the players have considered an epic game, but they lost and it's over. The BBEG will rebuild and carry out his evil plan, and it would be too cheesy to have each player roll a new character to take up the exact same battle. You fold up your DM screen and you notice your buddies all looking forlorn, as though you just kicked their new puppy. A few grumble, some look away, and one of them is looking at your head like it's the bag of doritos..... How do you handle THOSE kinda climaxes? The bad ones. [/QUOTE]
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Do scenarios need a BBEG?
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