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Do scenarios need a BBEG?
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<blockquote data-quote="DonTadow" data-source="post: 3189225" data-attributes="member: 22622"><p>SIt down for this one and try not to freak out. I know you may fear the "storyline" like the plague becaue that may involve some serious DM preperation, but no matter what you do in any game there is always a storyline. The difference is whether or not you want an organized storyline or something more organic. This is not just limited to role playing games but any game. IF i'm playing monopoly the storyline could be how I"ve managed to get the reds and greens and will cindy stop me from getting the oranges. You don't get away from the storyline. Even if its a minor one like we're going up the road to kill the troll for no reason, thats the storyline, even though its success won't lead to anything in the future. </p><p></p><p>Climax is not a "literal term only", though you are correct that it is a term in literature. There are many climaxes in many things with games being just one of them. Some of these things I will have to wait until you are older to explain. To attempt to limit an old word like climax is a very unenglish thing to do, as much so as saying that it didn't exist until books existed. </p><p></p><p>Whereas you can say what you won't want to do, I can say that every body who plays role playing enjoys the story in some way from the hack and slasher whom just wants to kill something to the thespian. Somewhere in every session you'll fine that story. </p><p></p><p>Now, a majority of gamers enjoy the story to be organized. I can say this because most things sold for our hobby is sold to help add to the organization of a DM, whether its well chaptered books on crunch or fluff, or role playing game aids. I rarely have seen the book on dungeons and dragons called how to play the game like 52 card pickup. </p><p></p><p>Now, being a natural minority I usually hate being in the majority, but the way this thing has been going for the last 30 years has a good ring to it. But if it makes you feel better to pretend there is no actual story to the game (again that may require more work) by all means do so. But when you take the hands away from your eyes you'll see that one is still there.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3189225, member: 22622"] SIt down for this one and try not to freak out. I know you may fear the "storyline" like the plague becaue that may involve some serious DM preperation, but no matter what you do in any game there is always a storyline. The difference is whether or not you want an organized storyline or something more organic. This is not just limited to role playing games but any game. IF i'm playing monopoly the storyline could be how I"ve managed to get the reds and greens and will cindy stop me from getting the oranges. You don't get away from the storyline. Even if its a minor one like we're going up the road to kill the troll for no reason, thats the storyline, even though its success won't lead to anything in the future. Climax is not a "literal term only", though you are correct that it is a term in literature. There are many climaxes in many things with games being just one of them. Some of these things I will have to wait until you are older to explain. To attempt to limit an old word like climax is a very unenglish thing to do, as much so as saying that it didn't exist until books existed. Whereas you can say what you won't want to do, I can say that every body who plays role playing enjoys the story in some way from the hack and slasher whom just wants to kill something to the thespian. Somewhere in every session you'll fine that story. Now, a majority of gamers enjoy the story to be organized. I can say this because most things sold for our hobby is sold to help add to the organization of a DM, whether its well chaptered books on crunch or fluff, or role playing game aids. I rarely have seen the book on dungeons and dragons called how to play the game like 52 card pickup. Now, being a natural minority I usually hate being in the majority, but the way this thing has been going for the last 30 years has a good ring to it. But if it makes you feel better to pretend there is no actual story to the game (again that may require more work) by all means do so. But when you take the hands away from your eyes you'll see that one is still there. [/QUOTE]
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