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Do scenarios need a BBEG?
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<blockquote data-quote="00Machado" data-source="post: 3189419" data-attributes="member: 23690"><p>I like the idea of different types of dramatic endings besides a fight with the BBEG, but am having trouble coming up with catgories of endings to springboard ideas from. Anyone care to chime in with categories?</p><p></p><p>So far I have:</p><p>Fight BBEG</p><p>Fight large group (probably tied to something that they'll later encounter, like a BBEG or group of bosses)</p><p>Run, get chased, successfully escape something/group that the players don't want to get caught by. You might even put this under a braoder category of "beat the clock". Under that category you'd have things like - escape before you get caught, throw the ring into the lava before the last of the good armies of the world is wiped out</p><p></p><p>So really, I may have just two categories so far (big fight, and beat the clock), with a few sub categories.</p><p></p><p>It's starting to look to me like the only types of dramatic endings we have are ones that break the game if the PCs lose (unless the GM fudges so that they win).</p><p></p><p>Imagine the fun of a game where Smaug kills everyone on the battlefield, Sauron gets his ring after weeks or months of playing a game where you tried to destroy it, or you get caught (again) by the goblins while trying to escape the misty mountains instead of the eagles helping take you to the next encounter.</p></blockquote><p></p>
[QUOTE="00Machado, post: 3189419, member: 23690"] I like the idea of different types of dramatic endings besides a fight with the BBEG, but am having trouble coming up with catgories of endings to springboard ideas from. Anyone care to chime in with categories? So far I have: Fight BBEG Fight large group (probably tied to something that they'll later encounter, like a BBEG or group of bosses) Run, get chased, successfully escape something/group that the players don't want to get caught by. You might even put this under a braoder category of "beat the clock". Under that category you'd have things like - escape before you get caught, throw the ring into the lava before the last of the good armies of the world is wiped out So really, I may have just two categories so far (big fight, and beat the clock), with a few sub categories. It's starting to look to me like the only types of dramatic endings we have are ones that break the game if the PCs lose (unless the GM fudges so that they win). Imagine the fun of a game where Smaug kills everyone on the battlefield, Sauron gets his ring after weeks or months of playing a game where you tried to destroy it, or you get caught (again) by the goblins while trying to escape the misty mountains instead of the eagles helping take you to the next encounter. [/QUOTE]
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Do scenarios need a BBEG?
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