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Do settings get "played out"?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3399410" data-attributes="member: 4134"><p>I still applaud their move. They had the End of the World (of Darkness) in the books from day one, as something that was said to be nigh, and they pulled it off. That's putting your money where your mouth is.</p><p></p><p>Rules-wise, I prefer the new WoD. The whole thing has a more streamlined appearance (although I must admit that I don't have too much experience with the old rules, and what I have was with a very inexperienced Storyteller).</p><p></p><p>I also like a lot of things in the new setting(s): That not all of history is stated as cold facts (which I hear has often contradicted itself between games - Vampire said one thing, Werewolf another, and so on). While many have complained about the lower Clan count in the new Vampire, I actually like it: WoD is supposed to be class- and level-free, so the "pseudo-classes" should be less. The Covenents add an extra layer of politics, which I like, too.</p><p></p><p>Most complaints I've heard personally amounted to "It's not the old setting we know any more" (Which proves, at least to me, that one man's trash is another's treasure; One is fed up with the old, the other wants the old) or "I don't like the new because [Clan X] isn't there any more. The latter was always from people who were playing D&D almost exclusively (with only some occasional Vampire) and makes me think that they're still trapped in D&D's class-system and don't want to consider playing their [Old Clan X Vamp] as a [New Clan Y Vamp] with an [Old Clan X] attitude. </p><p>There are surely other reasons out there why to prefer the old WoD, but I haven't seen them personally.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3399410, member: 4134"] I still applaud their move. They had the End of the World (of Darkness) in the books from day one, as something that was said to be nigh, and they pulled it off. That's putting your money where your mouth is. Rules-wise, I prefer the new WoD. The whole thing has a more streamlined appearance (although I must admit that I don't have too much experience with the old rules, and what I have was with a very inexperienced Storyteller). I also like a lot of things in the new setting(s): That not all of history is stated as cold facts (which I hear has often contradicted itself between games - Vampire said one thing, Werewolf another, and so on). While many have complained about the lower Clan count in the new Vampire, I actually like it: WoD is supposed to be class- and level-free, so the "pseudo-classes" should be less. The Covenents add an extra layer of politics, which I like, too. Most complaints I've heard personally amounted to "It's not the old setting we know any more" (Which proves, at least to me, that one man's trash is another's treasure; One is fed up with the old, the other wants the old) or "I don't like the new because [Clan X] isn't there any more. The latter was always from people who were playing D&D almost exclusively (with only some occasional Vampire) and makes me think that they're still trapped in D&D's class-system and don't want to consider playing their [Old Clan X Vamp] as a [New Clan Y Vamp] with an [Old Clan X] attitude. There are surely other reasons out there why to prefer the old WoD, but I haven't seen them personally. [/QUOTE]
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