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Do settings get "played out"?
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<blockquote data-quote="Hussar" data-source="post: 3399518" data-attributes="member: 22779"><p>I'm going to take a bit of an unpopular stance here and say that yes, settings can become burned out.</p><p></p><p>One of the biggest complaints about 3e is the "rules bloat" that makes it so difficult for new players to enter into the game. Whether this is true or not remains to be seen, but, I do think that this is a fairly valid point. It is certainly intimidating to a new player to see umpteen books on the shelves all pertaining to the same game. That's a pretty big investment.</p><p></p><p>Settings suffer from this as well. FR has many, many supplements. Three editions worth of supplements. That's a whole pile of stuff, never minding the bazillion novels and whatnot as well. For me, that's a huge disincentive to get into the setting. I have no real interest in starting from so far in the hole.</p><p></p><p>Now, it's true that I could cherry pick a few books and go from there. That's fine. But, it can rapidly spiral as well. Players start picking up a few more books, and the snowball rolls downhill. </p><p></p><p>I know that I have zero interest (and I'm only speaking for myself, not any greater truth) in Greyhawk or FR or most other published settings simply because there's such a bloat of books to be used. The only reason I got as many Scarred Lands books as I did is that I picked up most of them very, very cheaply when the setting went kaput. Before that, I used only a small fraction of the material out there and went with a mostly homebrew setting. Heck, I ran Isle of Dread (much modified) in Scarred Lands.</p><p></p><p>I do think that when settings hit such a huge number of supplements, they really push away new blood. The fans of the setting will keep buying books, but, as they get out of the hobby, very few new fans will replace them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3399518, member: 22779"] I'm going to take a bit of an unpopular stance here and say that yes, settings can become burned out. One of the biggest complaints about 3e is the "rules bloat" that makes it so difficult for new players to enter into the game. Whether this is true or not remains to be seen, but, I do think that this is a fairly valid point. It is certainly intimidating to a new player to see umpteen books on the shelves all pertaining to the same game. That's a pretty big investment. Settings suffer from this as well. FR has many, many supplements. Three editions worth of supplements. That's a whole pile of stuff, never minding the bazillion novels and whatnot as well. For me, that's a huge disincentive to get into the setting. I have no real interest in starting from so far in the hole. Now, it's true that I could cherry pick a few books and go from there. That's fine. But, it can rapidly spiral as well. Players start picking up a few more books, and the snowball rolls downhill. I know that I have zero interest (and I'm only speaking for myself, not any greater truth) in Greyhawk or FR or most other published settings simply because there's such a bloat of books to be used. The only reason I got as many Scarred Lands books as I did is that I picked up most of them very, very cheaply when the setting went kaput. Before that, I used only a small fraction of the material out there and went with a mostly homebrew setting. Heck, I ran Isle of Dread (much modified) in Scarred Lands. I do think that when settings hit such a huge number of supplements, they really push away new blood. The fans of the setting will keep buying books, but, as they get out of the hobby, very few new fans will replace them. [/QUOTE]
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