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Do Shorter Lists Make Players/GMs More Creative?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9656750" data-attributes="member: 7044197"><p>Ohhh! Interesting idea! Here, how close does this get for giving that a try? I think with a little creative narration this covers about 70% of all wizard spells?</p><p></p><p></p><p></p><p><strong><span style="font-size: 26px">Dynamic Spells D&D</span></strong></p><p>You get <strong>1 Mana per level + 1 per INT bonus</strong>.</p><ul> <li data-xf-list-type="ul"><strong>Feats</strong> can give more, maybe +4 base Mana for a “spellmaster” feat.</li> <li data-xf-list-type="ul"><strong>Staff</strong> or Wand or Talisman may give bonuses or auto-base options below (either +1 mana or make base Saving Throw 15, or base damage is 3d6, etc etc)</li> <li data-xf-list-type="ul">spell <strong>Components</strong> give +1 Mana to use, but they are used up after that casting</li> </ul><p></p><p><strong><u>= Spend Mana 1 for 1</u></strong><u> on below = (may spend this much Mana <strong>every Action</strong>; as a <strong>Standard Action</strong>) =</u></p><p></p><p><strong>Damage</strong> = 1d6 per (base: none)</p><p></p><p><strong>Target</strong> = +1 to-hit per (base: base-attack-bonus+0)</p><p></p><p><strong>Area</strong> = 5ft square per (base: 0ft/self)</p><p></p><p><strong>Range</strong> = 100ft per (base: self)</p><p></p><p><strong>Duration</strong> = 1 round per (base: instant)</p><p></p><p><strong>Saving Throw</strong> = +1 per (base 10+level)</p><p></p><p><strong>Effects </strong>= pick 1, may spend to get multiple: (base none)</p><ul> <li data-xf-list-type="ul"><strong>Senses</strong>(1 per: sight, hearing, touch, taste, smell),</li> <li data-xf-list-type="ul"><strong>Elements</strong> (1 per: Fire, Water, Acid, Lighting, Holy, )</li> <li data-xf-list-type="ul"><strong>Telepathy</strong>,</li> <li data-xf-list-type="ul"><strong>Telekinesis</strong> (100lbs base, +50 lbs per)</li> <li data-xf-list-type="ul"><strong>Action</strong> (1 per: confuse, charm, rage, blind, laughing, etc)</li> <li data-xf-list-type="ul"><strong>Gravity</strong> (1per: walk on water, walk on walls, fly, feather fall)</li> <li data-xf-list-type="ul"><strong>Bonus</strong> (+1 to 1 attribute/skill/AC per)</li> <li data-xf-list-type="ul"><strong>Control/Shape</strong> (1 per: water, ground, stone, fire)</li> <li data-xf-list-type="ul"><strong>Movement Sped</strong> (10mph per, base walking/2mph)</li> <li data-xf-list-type="ul">etc????</li> </ul><p></p><p></p><p><strong>NOTE</strong>: I did not include “cleric” things such as heal or raise dead, talk to dead, etc.</p><p></p><p><strong>NOTE</strong>: I did not include “summon” as that feels like it should be its own thing.</p><p></p><p><strong>NOTE</strong>: You must roll to-hit for spells</p><p></p><p><strong>NOTE</strong>: Saving throws are assumed to be required if the target would ‘resist’ or suffer harm</p><p></p><p></p><p>EXAMPLES:</p><p>need a Cone? Just order the Area 5ft squares in any pattern you wish.</p><p>Components? easy, just adds 1 extra "mana" you have to work with. Not required.</p><p>Want your fireball to 'look' like a fire demon? Sure, just add to Saving Throw for Effect of "Fear"</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9656750, member: 7044197"] Ohhh! Interesting idea! Here, how close does this get for giving that a try? I think with a little creative narration this covers about 70% of all wizard spells? [B][SIZE=7]Dynamic Spells D&D[/SIZE][/B] You get [B]1 Mana per level + 1 per INT bonus[/B]. [LIST] [*][B]Feats[/B] can give more, maybe +4 base Mana for a “spellmaster” feat. [*][B]Staff[/B] or Wand or Talisman may give bonuses or auto-base options below (either +1 mana or make base Saving Throw 15, or base damage is 3d6, etc etc) [*]spell [B]Components[/B] give +1 Mana to use, but they are used up after that casting [/LIST] [B][U]= Spend Mana 1 for 1[/U][/B][U] on below = (may spend this much Mana [B]every Action[/B]; as a [B]Standard Action[/B]) =[/U] [B]Damage[/B] = 1d6 per (base: none) [B]Target[/B] = +1 to-hit per (base: base-attack-bonus+0) [B]Area[/B] = 5ft square per (base: 0ft/self) [B]Range[/B] = 100ft per (base: self) [B]Duration[/B] = 1 round per (base: instant) [B]Saving Throw[/B] = +1 per (base 10+level) [B]Effects [/B]= pick 1, may spend to get multiple: (base none) [LIST] [*][B]Senses[/B](1 per: sight, hearing, touch, taste, smell), [*][B]Elements[/B] (1 per: Fire, Water, Acid, Lighting, Holy, ) [*][B]Telepathy[/B], [*][B]Telekinesis[/B] (100lbs base, +50 lbs per) [*][B]Action[/B] (1 per: confuse, charm, rage, blind, laughing, etc) [*][B]Gravity[/B] (1per: walk on water, walk on walls, fly, feather fall) [*][B]Bonus[/B] (+1 to 1 attribute/skill/AC per) [*][B]Control/Shape[/B] (1 per: water, ground, stone, fire) [*][B]Movement Sped[/B] (10mph per, base walking/2mph) [*]etc???? [/LIST] [B]NOTE[/B]: I did not include “cleric” things such as heal or raise dead, talk to dead, etc. [B]NOTE[/B]: I did not include “summon” as that feels like it should be its own thing. [B]NOTE[/B]: You must roll to-hit for spells [B]NOTE[/B]: Saving throws are assumed to be required if the target would ‘resist’ or suffer harm EXAMPLES: need a Cone? Just order the Area 5ft squares in any pattern you wish. Components? easy, just adds 1 extra "mana" you have to work with. Not required. Want your fireball to 'look' like a fire demon? Sure, just add to Saving Throw for Effect of "Fear" [/QUOTE]
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