Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do some classes "need" magic items?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hammerhead" data-source="post: 298550" data-attributes="member: 73"><p>Magic items are useful for both fighting and casting classes. However, they add new and, in some cases, essential powers to fighters, while they add endurance to casters.</p><p></p><p>A sorcerer wants those bracers of armor, rings of protection, rings of wizardry, etc. They help him alot, but all they really do is save him some spell slots. He could cast mage armor or other AC boosting spells to make up for the loss of his AC boosting items, and the loss of wizardry items means that he either has to be more stingy with spells, or fight less often. Either way, he does the same things with or without items.</p><p></p><p>On the other hand, a fighter gains abilities that he never had. Whether it's the ability to hit DR creatures, or items that increase his opportunity to use his melee ability - like flight items to hit flyers or guys up on walls, see invis items <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, etc. Also, while a fighter's main attack ability isn't limited in uses per day, he needs to be alive to use it. Sinec he's on the front line, magic items to boost AC are essential.</p><p></p><p>As pointed out previously, Clerics can be very problematic in a lower magic item setting. Their ability to buff combat related attributes, and use Greater Magic Weapon and Vestment spells means that someone could always be decked out with lots of magic effects. And since they won't have items that could boost their spells per day, they can't boost everyone up. Do you think they're going to cast all their spells on the fighter, save a handful for healing, and sit back to watch for the rest of the day? Probably not. At higher levels, the cleric will be running around with +5 weapons and armor, boosted attributes, and possibly divine favors and divine power. People talk about clerics being better fighters than fighters even with lots of magic items, and if the cleric is going to be the only one with good magic stuff, then he'll easily be more powerful.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 298550, member: 73"] Magic items are useful for both fighting and casting classes. However, they add new and, in some cases, essential powers to fighters, while they add endurance to casters. A sorcerer wants those bracers of armor, rings of protection, rings of wizardry, etc. They help him alot, but all they really do is save him some spell slots. He could cast mage armor or other AC boosting spells to make up for the loss of his AC boosting items, and the loss of wizardry items means that he either has to be more stingy with spells, or fight less often. Either way, he does the same things with or without items. On the other hand, a fighter gains abilities that he never had. Whether it's the ability to hit DR creatures, or items that increase his opportunity to use his melee ability - like flight items to hit flyers or guys up on walls, see invis items :), etc. Also, while a fighter's main attack ability isn't limited in uses per day, he needs to be alive to use it. Sinec he's on the front line, magic items to boost AC are essential. As pointed out previously, Clerics can be very problematic in a lower magic item setting. Their ability to buff combat related attributes, and use Greater Magic Weapon and Vestment spells means that someone could always be decked out with lots of magic effects. And since they won't have items that could boost their spells per day, they can't boost everyone up. Do you think they're going to cast all their spells on the fighter, save a handful for healing, and sit back to watch for the rest of the day? Probably not. At higher levels, the cleric will be running around with +5 weapons and armor, boosted attributes, and possibly divine favors and divine power. People talk about clerics being better fighters than fighters even with lots of magic items, and if the cleric is going to be the only one with good magic stuff, then he'll easily be more powerful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do some classes "need" magic items?
Top