Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do something cool.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 4752630" data-attributes="member: 63"><p>One of my friends ran his first 4e game last night, and even though we're all old hands at 4th ed by now, we were new to our characters, and apparently did not reach the awesome quota he was hoping for. In the general consensus, we did tend to stick to what the powers on our character sheets were, rather than doing something cool. For instance, at the end of the fight, the cleric used sacred flame 7 rounds in a row.</p><p></p><p>The GM proposed a few silly solutions.</p><p></p><p>1. Every player writes on their character sheet a new at-will power: "Do something cool." It's there basically just to remind you that you don't have to do what your powers say, especially since the DMG has guidelines for running zany stuff like that.</p><p></p><p>2. You also get a new encounter power: "Do something awesome." Once per encounter, you come up with something you want to do, and if it sounds awesome enough, the GM will let you get away with it, even if he probably shouldn't.</p><p></p><p>3. There is an epic level ninja stalking our every move, and this ninja grew up with a younger brother who watched tons of anime. Due to this, the ninja developed a raging hatred of the dramatic conventions of anime, and every time he hears one of us announce our attacks' names (e.g., "I'll attack him with Steel Serpent Strike"), he'll shoot us with an arrow. The GM wants to encourage us with shock therapy to be more active in describing our actions, rather than relying on the rules.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4752630, member: 63"] One of my friends ran his first 4e game last night, and even though we're all old hands at 4th ed by now, we were new to our characters, and apparently did not reach the awesome quota he was hoping for. In the general consensus, we did tend to stick to what the powers on our character sheets were, rather than doing something cool. For instance, at the end of the fight, the cleric used sacred flame 7 rounds in a row. The GM proposed a few silly solutions. 1. Every player writes on their character sheet a new at-will power: "Do something cool." It's there basically just to remind you that you don't have to do what your powers say, especially since the DMG has guidelines for running zany stuff like that. 2. You also get a new encounter power: "Do something awesome." Once per encounter, you come up with something you want to do, and if it sounds awesome enough, the GM will let you get away with it, even if he probably shouldn't. 3. There is an epic level ninja stalking our every move, and this ninja grew up with a younger brother who watched tons of anime. Due to this, the ninja developed a raging hatred of the dramatic conventions of anime, and every time he hears one of us announce our attacks' names (e.g., "I'll attack him with Steel Serpent Strike"), he'll shoot us with an arrow. The GM wants to encourage us with shock therapy to be more active in describing our actions, rather than relying on the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do something cool.
Top