So page 42 of the DMG is great at helping the DM adjuticate when a player decides to do something cool.
But, most players have a character sheet with a bunch of powers and options that all seem way more optimal than trying something cool. So, how do you entice or encourage your players to try something cool?
I've thought about adding something called Hero Points, and making them more akin to 3rd edition eberron's action points. I haven't fully fleshed out this idea yet, but I was thinking that everytime a player successfully did something cool he'd get a hero point.
Those hero points could then be spent to improve future d20 rolls.
1 HP = +2 to any d20 roll
3 HP = Reroll one d20 roll
Anyway, these were just some ideas I was contemplating.
What do other people do? Is this a terrible idea?
Just curious
But, most players have a character sheet with a bunch of powers and options that all seem way more optimal than trying something cool. So, how do you entice or encourage your players to try something cool?
I've thought about adding something called Hero Points, and making them more akin to 3rd edition eberron's action points. I haven't fully fleshed out this idea yet, but I was thinking that everytime a player successfully did something cool he'd get a hero point.
Those hero points could then be spent to improve future d20 rolls.
1 HP = +2 to any d20 roll
3 HP = Reroll one d20 roll
Anyway, these were just some ideas I was contemplating.
What do other people do? Is this a terrible idea?
Just curious