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<blockquote data-quote="Delgar" data-source="post: 5068208" data-attributes="member: 3195"><p>It was your thread PC that got me thinking about it in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I run a game online and I've put the "do something cool" in there power set, but because it's so nebulous hardly anyone tries anything cool. </p><p></p><p>Just last session I had them get ambushed in a lumber mill, but a bunch of bounty hunters with similar abilities to the PC's and I had the bad guys using the terrain against the PC's and using the chains to swing around and try and push the PC's into the saws, etc. I had one of the opponents wrap a chain around the defenders neck and kick him up against the wall (Die hard style).</p><p>One player did attempt to do something cool and try to pin one of the opponents to the conveyor belt with his arrows. Which was totally cool but he rolled a 1 on the attack roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>One of the other things is that when people think of cool uses of terrain they only think of it in a martial sense. Most players playing an Arcane or Divine character lack the physical prowess to be athletic or acrobatic but I still want them to do something cool.</p><p></p><p>The player who plays the wizard in my game, told me afterwords that he was thinking of using his mage hand to try and wrap the chain around one of the bad guys neck. Which in my opinion is totally cool and I'd totally allow it.</p><p></p><p>So I guess another question is, what are ways that arcane, divine, primal and soon to be psionic characters can do cool things outside of there powers.</p><p></p><p>Would you allow a primal character to cause a root to trip a foe, or cause vines to entangle them?</p><p></p><p>Would you allow an arcane character to do something arcany outside of their power set?</p><p></p><p>I think it's easier to see terrain and decide I want to do something cool with it in a martial sense but a lot harder with other power sources.</p><p></p><p>After thinking about the hero points a little more, I think it's an extra layer that is uneccessary.</p><p></p><p>Perhaps I just need to make cool actions have a greater chance of success and a greater effect to make them happen more often.</p><p></p><p>Thanks for all the thoughts so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Delgar, post: 5068208, member: 3195"] It was your thread PC that got me thinking about it in the first place. :) I run a game online and I've put the "do something cool" in there power set, but because it's so nebulous hardly anyone tries anything cool. Just last session I had them get ambushed in a lumber mill, but a bunch of bounty hunters with similar abilities to the PC's and I had the bad guys using the terrain against the PC's and using the chains to swing around and try and push the PC's into the saws, etc. I had one of the opponents wrap a chain around the defenders neck and kick him up against the wall (Die hard style). One player did attempt to do something cool and try to pin one of the opponents to the conveyor belt with his arrows. Which was totally cool but he rolled a 1 on the attack roll. :( One of the other things is that when people think of cool uses of terrain they only think of it in a martial sense. Most players playing an Arcane or Divine character lack the physical prowess to be athletic or acrobatic but I still want them to do something cool. The player who plays the wizard in my game, told me afterwords that he was thinking of using his mage hand to try and wrap the chain around one of the bad guys neck. Which in my opinion is totally cool and I'd totally allow it. So I guess another question is, what are ways that arcane, divine, primal and soon to be psionic characters can do cool things outside of there powers. Would you allow a primal character to cause a root to trip a foe, or cause vines to entangle them? Would you allow an arcane character to do something arcany outside of their power set? I think it's easier to see terrain and decide I want to do something cool with it in a martial sense but a lot harder with other power sources. After thinking about the hero points a little more, I think it's an extra layer that is uneccessary. Perhaps I just need to make cool actions have a greater chance of success and a greater effect to make them happen more often. Thanks for all the thoughts so far. :) [/QUOTE]
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