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General Tabletop Discussion
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Do Sorcerers need material components?
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<blockquote data-quote="Caleb Abbruzzese" data-source="post: 7600756" data-attributes="member: 6995019"><p>But they can't have gotten that memory from their origin. Their origin never had that knowledge because it never needed it.</p><p></p><p>But none of that matters, we're talking about playing with balance, and with D&D, when story can affect balance, story has to be flogged, locked into a tower, and left to die.</p><p></p><p>Yes, the entire description of sorcerers implies strongly that components should be vastly different, and that material components are not required. (Is the sorcerer communing with themself). But the cost and capacity to perform certain actions is part of the balance of the game.</p><p></p><p>They don't want you going out and one finger death touching a high level monster without taking a personal cost. If any class can subvert the requirement, then the other classes might be minutely less balanced and therefore the world has ended.</p><p></p><p>I think that this particular question is in a range of questions that should be absent from the books so that the world can be decided by the group. I mean magic in 4e feels like an episode of Charmed anyway, so if players want powers that feel more like the show, then let's do it.</p><p></p><p>As a note, in OD&D, cantrips don't exist. They were added in an article in Dragon Magazine when people weren't reading the descriptions for magic users and assuming that they had more tricks up their sleeves. Getting data from the description was a part of the original game. The ultrabalanced world of later editions is a symptom, not a cure.</p></blockquote><p></p>
[QUOTE="Caleb Abbruzzese, post: 7600756, member: 6995019"] But they can't have gotten that memory from their origin. Their origin never had that knowledge because it never needed it. But none of that matters, we're talking about playing with balance, and with D&D, when story can affect balance, story has to be flogged, locked into a tower, and left to die. Yes, the entire description of sorcerers implies strongly that components should be vastly different, and that material components are not required. (Is the sorcerer communing with themself). But the cost and capacity to perform certain actions is part of the balance of the game. They don't want you going out and one finger death touching a high level monster without taking a personal cost. If any class can subvert the requirement, then the other classes might be minutely less balanced and therefore the world has ended. I think that this particular question is in a range of questions that should be absent from the books so that the world can be decided by the group. I mean magic in 4e feels like an episode of Charmed anyway, so if players want powers that feel more like the show, then let's do it. As a note, in OD&D, cantrips don't exist. They were added in an article in Dragon Magazine when people weren't reading the descriptions for magic users and assuming that they had more tricks up their sleeves. Getting data from the description was a part of the original game. The ultrabalanced world of later editions is a symptom, not a cure. [/QUOTE]
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Do Sorcerers need material components?
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