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Community
General Tabletop Discussion
*Pathfinder & Starfinder
do spell dc's keep up with saves?
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<blockquote data-quote="Petrosian" data-source="post: 430893" data-attributes="member: 1149"><p>The key to spells DCs is the spell level, not the int behind it.</p><p></p><p>FAVORED saves advance by 1 every 2 levels.</p><p>NON-FAVORED saves advance every 3 levels.</p><p></p><p>Spell levels go up every 2 levels.</p><p></p><p>As long as you keep throwing top spells against favored saves, you keep pace.</p><p></p><p>If you throw top spells against non-favored saves, you get ahead.</p><p></p><p>So tactics hinge on target choices.</p><p></p><p>****************</p><p></p><p>Complications: LEVELS</p><p></p><p>Both sides get ti increase their stats every 4 levels. </p><p></p><p>Your spellcaster will mostly be putting theirs in their spell stat, giving them a new +1 every 8 levels.</p><p></p><p>Your victims will vary much more. Clerics and rogues have the double whammy of their prime stats also being a save stat. They will keep pace with the spells. (Add the triple whammy of these also being their favored save and you do not want to throw against these.)</p><p></p><p>Everyone else has primary stats not being save stats. They probably wont keep up.</p><p></p><p>*************</p><p></p><p>COMPLICATINS: MAGIC</p><p></p><p>Items to raise saves are fairly common and cheap. They are much cheaper than those which promote higher stats. So this are will work against the speller. Items which directly raise dcs are rare.</p><p></p><p>To thwart this to a degree, the speller has the spell focus and greater spell focus feats. While the victims can take the other save boosting feats, they only affect one category.</p><p></p><p>*************</p></blockquote><p></p>
[QUOTE="Petrosian, post: 430893, member: 1149"] The key to spells DCs is the spell level, not the int behind it. FAVORED saves advance by 1 every 2 levels. NON-FAVORED saves advance every 3 levels. Spell levels go up every 2 levels. As long as you keep throwing top spells against favored saves, you keep pace. If you throw top spells against non-favored saves, you get ahead. So tactics hinge on target choices. **************** Complications: LEVELS Both sides get ti increase their stats every 4 levels. Your spellcaster will mostly be putting theirs in their spell stat, giving them a new +1 every 8 levels. Your victims will vary much more. Clerics and rogues have the double whammy of their prime stats also being a save stat. They will keep pace with the spells. (Add the triple whammy of these also being their favored save and you do not want to throw against these.) Everyone else has primary stats not being save stats. They probably wont keep up. ************* COMPLICATINS: MAGIC Items to raise saves are fairly common and cheap. They are much cheaper than those which promote higher stats. So this are will work against the speller. Items which directly raise dcs are rare. To thwart this to a degree, the speller has the spell focus and greater spell focus feats. While the victims can take the other save boosting feats, they only affect one category. ************* [/QUOTE]
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Community
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do spell dc's keep up with saves?
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