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General Tabletop Discussion
*TTRPGs General
Do Star Wars Saga skill rules make d20 better?
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<blockquote data-quote="Dragonhelm" data-source="post: 3686138" data-attributes="member: 3867"><p>Personally, I like the Star Wars skill system. In many ways, it's what I've been looking for in a skill system. </p><p></p><p>Some of the design diaries on the new skill system raise a valid point. The tendency is to either min/max or create jack-of-all-trade characters. Now this is just a tendency; obviously not everyone does this. </p><p></p><p>I've been a little torn between the idea of customization (ala D&D) and simplicity (ala C&C). While I like the idea of each character being different, it really does take a bit of time figuring up skill points and distributing them, especially when dealing with high-level characters. On the other hand, I like the simplicity of plugging in level ala C&C, but that takes away from customization and doesn't allow for the guy who is extremely good in one skill (such as the hotshot pilot). </p><p></p><p>The current system is a great compromise. It allows for some customization, and enough to give you the guy skilled in one area. It allows you to advance in your skills by level, making it simpler and also demonstrating continued advancement in skill abilities. </p><p></p><p>Whether or not this is a good system or improvement will largely depend on one's point of view. From my own point of view, it is the compromise I have been looking for and will find its way into my own house rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3686138, member: 3867"] Personally, I like the Star Wars skill system. In many ways, it's what I've been looking for in a skill system. Some of the design diaries on the new skill system raise a valid point. The tendency is to either min/max or create jack-of-all-trade characters. Now this is just a tendency; obviously not everyone does this. I've been a little torn between the idea of customization (ala D&D) and simplicity (ala C&C). While I like the idea of each character being different, it really does take a bit of time figuring up skill points and distributing them, especially when dealing with high-level characters. On the other hand, I like the simplicity of plugging in level ala C&C, but that takes away from customization and doesn't allow for the guy who is extremely good in one skill (such as the hotshot pilot). The current system is a great compromise. It allows for some customization, and enough to give you the guy skilled in one area. It allows you to advance in your skills by level, making it simpler and also demonstrating continued advancement in skill abilities. Whether or not this is a good system or improvement will largely depend on one's point of view. From my own point of view, it is the compromise I have been looking for and will find its way into my own house rules. :cool: [/QUOTE]
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Do Star Wars Saga skill rules make d20 better?
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