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*TTRPGs General
Do Star Wars Saga skill rules make d20 better?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 3687372" data-attributes="member: 4720"><p>Remember, these rules are meant to typify a cinematic experience, not a bunch of guys killing things and taking their stuff.</p><p></p><p>In cinema, and especially the adventure serial milieu that the SAGA rules are ideally suited for, when the hero needs to swing over a chasm while being shot at by Stormtroopers, he can simply <strong>do</strong> it, regardless of what his class is and how many skill points he had lying around. Mundane uses of skills aren't supposed to be roadblocks, they are minor obstacles that exist ONLY to be overcome on the way to the <em>real</em> set pieces, the fights (preferably with lightsabers, but blaster fights are also fun).</p><p></p><p>As such... I think the Saga rules are very, very good for d20, in that they provide a wonderful (perhaps more operatic) alternative to the granular, nitty-gritty experience that is typified by low level D&D.</p><p></p><p>Potentially, they will also help pave a way toward making high level D&D a better compromise between customization and self-inflicted hair-pulling.... but now MY biases are showing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 3687372, member: 4720"] Remember, these rules are meant to typify a cinematic experience, not a bunch of guys killing things and taking their stuff. In cinema, and especially the adventure serial milieu that the SAGA rules are ideally suited for, when the hero needs to swing over a chasm while being shot at by Stormtroopers, he can simply [b]do[/b] it, regardless of what his class is and how many skill points he had lying around. Mundane uses of skills aren't supposed to be roadblocks, they are minor obstacles that exist ONLY to be overcome on the way to the [i]real[/i] set pieces, the fights (preferably with lightsabers, but blaster fights are also fun). As such... I think the Saga rules are very, very good for d20, in that they provide a wonderful (perhaps more operatic) alternative to the granular, nitty-gritty experience that is typified by low level D&D. Potentially, they will also help pave a way toward making high level D&D a better compromise between customization and self-inflicted hair-pulling.... but now MY biases are showing. :) [/QUOTE]
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