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Do Star Wars Saga skill rules make d20 better?
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<blockquote data-quote="ZSutherland" data-source="post: 3689636" data-attributes="member: 7638"><p>I don't think anyone is arguing that it's more believeable. Simply that it's simpler than skill-point accounting while allowing heroic characters the opportunity to perform relatively common tasks (things that can be attempted untrained) with a level of skill that reflects their heroic stature. The designers also wanted to encourage multi-classing, for which there is no penalty, and the inability to become Trained in a non-class skill coupled with the fact that Skill Training is a bonus feat for every class simply encourages this desired behavior.</p><p></p><p>As an aside not directed at Grog, the argument about cross-class and hobby skills is pretty weak. You could say the same about feats (or levels for that matter, considering how many base classes are out now). Yes, you can sink skill-points into cross class skills to dabble, though you will never be very effective with them since CR tends to scale in a linear fashion. A fighter player could, similarly, take Dodge, Weapon Focus, and Power Attack without ever picking up Whirlwind Attack, Weapon Spec., or Cleave - but the vast majority of players are not going to choose to penalize their characters with subpar choices for any reason. This system allows you to both. You can still specialize in those couple of skills that are most important to your concept and be as effective at them as your stats and level will allow while having "hobby" skills that you get better at as well without costly investment of limited character resources. However, it will take you to heroic level 20 to match a non-heroic level 1 character on his/her given skill of choice if they also took skill focus, excepting your attribute bonus advantage which has always been a way to demark the line between heoric and non-heroic characters in D20 games, and there will still be actions he can perform that you can't even attempt (Trained only actions). Seriously, we're not talking about every PC being a Renaissance Man. We're talking about them being able to perform normal tasks for their environment (such as pilot an airspeeder across town or routine computer use like every office worker in the world) and generic adventuring skills (Spot, Jump, Swim, Initiative, etc) that should by all rights scale somewhat with level because they're heroic (not necessarily because they get used all the time) without taking a hit to those abilities that truly mark them as different from non-heroes (like slicing computers, piloting star-fighters, and infiltrating Imperial bases).</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 3689636, member: 7638"] I don't think anyone is arguing that it's more believeable. Simply that it's simpler than skill-point accounting while allowing heroic characters the opportunity to perform relatively common tasks (things that can be attempted untrained) with a level of skill that reflects their heroic stature. The designers also wanted to encourage multi-classing, for which there is no penalty, and the inability to become Trained in a non-class skill coupled with the fact that Skill Training is a bonus feat for every class simply encourages this desired behavior. As an aside not directed at Grog, the argument about cross-class and hobby skills is pretty weak. You could say the same about feats (or levels for that matter, considering how many base classes are out now). Yes, you can sink skill-points into cross class skills to dabble, though you will never be very effective with them since CR tends to scale in a linear fashion. A fighter player could, similarly, take Dodge, Weapon Focus, and Power Attack without ever picking up Whirlwind Attack, Weapon Spec., or Cleave - but the vast majority of players are not going to choose to penalize their characters with subpar choices for any reason. This system allows you to both. You can still specialize in those couple of skills that are most important to your concept and be as effective at them as your stats and level will allow while having "hobby" skills that you get better at as well without costly investment of limited character resources. However, it will take you to heroic level 20 to match a non-heroic level 1 character on his/her given skill of choice if they also took skill focus, excepting your attribute bonus advantage which has always been a way to demark the line between heoric and non-heroic characters in D20 games, and there will still be actions he can perform that you can't even attempt (Trained only actions). Seriously, we're not talking about every PC being a Renaissance Man. We're talking about them being able to perform normal tasks for their environment (such as pilot an airspeeder across town or routine computer use like every office worker in the world) and generic adventuring skills (Spot, Jump, Swim, Initiative, etc) that should by all rights scale somewhat with level because they're heroic (not necessarily because they get used all the time) without taking a hit to those abilities that truly mark them as different from non-heroes (like slicing computers, piloting star-fighters, and infiltrating Imperial bases). [/QUOTE]
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