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Do Star Wars Saga skill rules make d20 better?
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<blockquote data-quote="mmu1" data-source="post: 3691425" data-attributes="member: 319"><p>You'd be more persuasive if any of your examples actually reflected the way the game works. Or any kind of logic, really.</p><p></p><p>1. You can ride horses untrained and armor check penalties do <em>not</em> apply to ride.</p><p></p><p>2. There's no reason for a 20th level character to have an armor check penalty of more than -5 while travelling. (that of MW Full Plate) You usually don't wear shields when climbing walls.</p><p></p><p>3. Since when is a 15' brick wall in decent shape an easy climb without help, either in D&D, archetypal fantasy fiction, or real life? </p><p></p><p>Of course, throw a rope with a grappling hook over it - which is what would happen in most fantasy fiction - and Mr. Buttstomper can take 10 and waltz right over it. (and he'd never roll a -3, since his strength is in the 20s, so he actually has a positive climb modifier even after the armor check penalty)</p><p></p><p>4. Using Intimidate in combat only lets you make the opponent <em>shaken</em>, not change his attitude or tell him to run away. (that takes 1 minute) That, and it's an opposed roll, with the goblin rolling 1d20+4+Cha (assuming he maxed out Intimidate) vs. 1d20+20+Wis+Bonus on Saves vs. Fear for the 20th level character. Good luck with that.</p></blockquote><p></p>
[QUOTE="mmu1, post: 3691425, member: 319"] You'd be more persuasive if any of your examples actually reflected the way the game works. Or any kind of logic, really. 1. You can ride horses untrained and armor check penalties do [i]not[/i] apply to ride. 2. There's no reason for a 20th level character to have an armor check penalty of more than -5 while travelling. (that of MW Full Plate) You usually don't wear shields when climbing walls. 3. Since when is a 15' brick wall in decent shape an easy climb without help, either in D&D, archetypal fantasy fiction, or real life? Of course, throw a rope with a grappling hook over it - which is what would happen in most fantasy fiction - and Mr. Buttstomper can take 10 and waltz right over it. (and he'd never roll a -3, since his strength is in the 20s, so he actually has a positive climb modifier even after the armor check penalty) 4. Using Intimidate in combat only lets you make the opponent [i]shaken[/i], not change his attitude or tell him to run away. (that takes 1 minute) That, and it's an opposed roll, with the goblin rolling 1d20+4+Cha (assuming he maxed out Intimidate) vs. 1d20+20+Wis+Bonus on Saves vs. Fear for the 20th level character. Good luck with that. [/QUOTE]
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