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General Tabletop Discussion
*Dungeons & Dragons
Do summoned monsters alter CR? Or award XP?
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<blockquote data-quote="Delandel" data-source="post: 6398218" data-attributes="member: 81364"><p>Hmm. I agree to an extent. I think this patrol would have worked out an optimal hiding location and appropriate times to surface, so I like the DC 20. I don't think it's something you'd passively notice unless your perception is supernaturally keen. A cautious group of PCs would make an active perception check to spot anything in the water before hopping in, so it's not an auto-fail. They're in the jungles of Chult and should be on their toes, plus anyone with Knowledge Nature should know what things could potentially lurk in the waters, further prompting caution.</p><p></p><p>I'd also like to give anyone who has knowledge of crocodiles a bonus to their active perception check if they're looking for one. After all, they'd know where to look -- spots where the croc can be concealed, and they'd more easily identify the snout amongst some debris. I'd give a PC with such knowledge an advantage on Perception to find the lizardfolk.</p><p></p><p>But when they move towards the PCs, I'd make a group stealth check with advantage versus the PC's passive perception. Creeping up on something is riskier than staying put in a perfect hiding spot. As you say, the PCs may catch a glimpse of what's approaching.</p></blockquote><p></p>
[QUOTE="Delandel, post: 6398218, member: 81364"] Hmm. I agree to an extent. I think this patrol would have worked out an optimal hiding location and appropriate times to surface, so I like the DC 20. I don't think it's something you'd passively notice unless your perception is supernaturally keen. A cautious group of PCs would make an active perception check to spot anything in the water before hopping in, so it's not an auto-fail. They're in the jungles of Chult and should be on their toes, plus anyone with Knowledge Nature should know what things could potentially lurk in the waters, further prompting caution. I'd also like to give anyone who has knowledge of crocodiles a bonus to their active perception check if they're looking for one. After all, they'd know where to look -- spots where the croc can be concealed, and they'd more easily identify the snout amongst some debris. I'd give a PC with such knowledge an advantage on Perception to find the lizardfolk. But when they move towards the PCs, I'd make a group stealth check with advantage versus the PC's passive perception. Creeping up on something is riskier than staying put in a perfect hiding spot. As you say, the PCs may catch a glimpse of what's approaching. [/QUOTE]
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Do summoned monsters alter CR? Or award XP?
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