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*TTRPGs General
Do Tariffs Apply To RPG Books? Maybe, Maybe Not!
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<blockquote data-quote="Image Miroir" data-source="post: 9650464" data-attributes="member: 7052067"><p>The RPG industry isn't the same everywhere, and "local" production is the key for the future.</p><p>First it's to assume not everyone is speaking english, or not everyone speaking it prefers english books.</p><p>Lets take Europe. What's the point to print a RPG book in the UK ? Will you produce the French version, the Spanish version, the Italian or German version there ?</p><p>To remind some facts the UK population is 69 millions, France is 66 millions, Italy is 59 millions, Spain is 47 millions, Poland is 38 millions, and Germany's population is 84 millions.</p><p>For sure, some people will argue, it'll make the books cheaper to produce them mainly in English and from UK. First UK isn't part of European Union anymore which means additional taxes. But more than that, we can see the price for a local market are now very close to the "English world-version price". I'll take the price of last edition the of D&D : in France (on amazon.fr) the price for the English version is 46€, and the price for the French version is 49€. As you can see it represents around 5% difference for an additional translation and a smaller market.</p><p>And it's not only a question of translation, each country have different and more precise cultural approach. A this is particularly true when you have games with historical settings... I only saw a real gun when I was a young man entering the army; but I was so young when I saw a real castle, that I can't even tell when it was.</p><p></p><p>More so, considering how fast and efficient AI is, to translate a book could very soon be just the matter of clicks. So, maybe the future (not to say the present) of RPG books is just a matter of a quality print-on-demand nearby the final consumer.</p><p>I can't tell if it's good or bad, but the US are getting farther and farther from the rest of the world; and I don't see a turning back in the upcoming four years or decade. I'm sure by that time, in what will be called the platinum age of RPG, the main games will be co-printed, and co-distributed more or less locally.</p><p></p><p>Otherwise, I note something, when I started playing RPG the D&D Player's Handbook cost was 5% of the lowest salary, now it represents less than 3%. If we (or our parents) were able to purchase it then, a slightly higher price for book that are now so much bigger, so much better written, and so much better illustrated should be possible.</p><p>A $80 Player's Handbook would not shock me. If you are and find it's too much to play RPG, the free version of ChatGPT can write you and illustrate something that will be much better and much nicer than the first edition of D&D!</p></blockquote><p></p>
[QUOTE="Image Miroir, post: 9650464, member: 7052067"] The RPG industry isn't the same everywhere, and "local" production is the key for the future. First it's to assume not everyone is speaking english, or not everyone speaking it prefers english books. Lets take Europe. What's the point to print a RPG book in the UK ? Will you produce the French version, the Spanish version, the Italian or German version there ? To remind some facts the UK population is 69 millions, France is 66 millions, Italy is 59 millions, Spain is 47 millions, Poland is 38 millions, and Germany's population is 84 millions. For sure, some people will argue, it'll make the books cheaper to produce them mainly in English and from UK. First UK isn't part of European Union anymore which means additional taxes. But more than that, we can see the price for a local market are now very close to the "English world-version price". I'll take the price of last edition the of D&D : in France (on amazon.fr) the price for the English version is 46€, and the price for the French version is 49€. As you can see it represents around 5% difference for an additional translation and a smaller market. And it's not only a question of translation, each country have different and more precise cultural approach. A this is particularly true when you have games with historical settings... I only saw a real gun when I was a young man entering the army; but I was so young when I saw a real castle, that I can't even tell when it was. More so, considering how fast and efficient AI is, to translate a book could very soon be just the matter of clicks. So, maybe the future (not to say the present) of RPG books is just a matter of a quality print-on-demand nearby the final consumer. I can't tell if it's good or bad, but the US are getting farther and farther from the rest of the world; and I don't see a turning back in the upcoming four years or decade. I'm sure by that time, in what will be called the platinum age of RPG, the main games will be co-printed, and co-distributed more or less locally. Otherwise, I note something, when I started playing RPG the D&D Player's Handbook cost was 5% of the lowest salary, now it represents less than 3%. If we (or our parents) were able to purchase it then, a slightly higher price for book that are now so much bigger, so much better written, and so much better illustrated should be possible. A $80 Player's Handbook would not shock me. If you are and find it's too much to play RPG, the free version of ChatGPT can write you and illustrate something that will be much better and much nicer than the first edition of D&D! [/QUOTE]
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