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General Tabletop Discussion
*Pathfinder & Starfinder
Do the enhancment bonuses from a bow and from an arrow stack?
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<blockquote data-quote="Hypersmurf" data-source="post: 1560768" data-attributes="member: 1656"><p><strong>Flaming:</strong> Upon command, a flaming weapon is sheathed in fire. The fire does not harm the wielder. The effect remains until another command is given. A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. <strong>Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition.</strong></p><p></p><p><strong>Frost:</strong> Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. <strong>Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition.</strong></p><p></p><p><strong>Holy:</strong> A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. <strong>Bows, crossbows, and slings so crafted bestow the holy power upon their ammunition.</strong></p><p></p><p>... etc, etc.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1560768, member: 1656"] [b]Flaming:[/b] Upon command, a flaming weapon is sheathed in fire. The fire does not harm the wielder. The effect remains until another command is given. A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. [b]Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition.[/b] [b]Frost:[/b] Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. [b]Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition.[/b] [b]Holy:[/b] A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. [b]Bows, crossbows, and slings so crafted bestow the holy power upon their ammunition.[/b] ... etc, etc. -Hyp. [/QUOTE]
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Do the enhancment bonuses from a bow and from an arrow stack?
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